Originally posted by: RedivivusUmm yeah.. I knew I shouldnt have tried to follow this thread
It's important to report manually fixed problems (bug fixes) by other people because that way the mapper creators can take notice and reverse engineer the problems to interpret them into the future Powerpak mappers set to make the games work how they should without having to apply the manual bug fix yourself.
Like in these reported fixes the F-Zero 2 BS ROM which should be a DS-1 game like the original can be fixed by reverse engineering the "$7fd5" byte so we do not have to change it to "$20" manually. The ROM then should work with that byte automatically and not display the would not load screen like it normally does in theory.
The Space Invaders and Ms. Pac-Man problems can be fixed by putting in 2Mbit support which is very possible as the Powerpak supports up to 96 or something similar to that well somewhere in the 90s anyway Mbits.
Adding in the artwork images thing would just be a nice feature to have although hardware limitations may not make it possible I clearly mentioned that it may not be possible already.
The reverse engineering thing is very valid to solving whatever game loading problems are left with the product so don't mock it with stupid posts like you made here after my post stating the current manually done bug fixes made by people in unofficial Powerpak related forum threads on other forums and websites with that ridiculous spam picture.
I'm surprised you didn't get warned for that by a moderator as my post is valid to helping the SNES Powerpak product out game load fixing wise and your post here is 100% spam and perhaps offensive towards me too.
Just to let you know I've been looking at this thread for ages but I registered to the forum only yesterday to post in it. You only posted that because you think I'm a noob when you didn't even know I've been watching the Powerpak Beta threads for a long time as I have a SNES Powerpak myself.