245,250 (Wave 29) - TIER 1
Picture taken on Sunday afternoon.
Only had ONE shadow lord left roaming around and was killed by a pterodactyl... very frustrating since the Egg Wave would have been worth another 6k, or so, putting me well over 250k, total. A lucky spawn-location pick in Wave 31 could have meant an extra life on top of it...
Note the reflection... yes I am wearing a baby. Imagine how well this round could have gone distraction-free!
I hesitate to give a great set of tips to the competition, but I like to see everybody do their best:
(also, selfishly, I saved the tips for Monday, so hopefully I'm still top 5
)
(1) pterodactyls -- get to either the top-center or bottom-center platform for defense. The bottom one is best.
From those locations it is MUCH easier to judge a safe-hit against the pterodactyl AND you have some runway to ram them when they look safe, rather than sit passively and get killed by them maneuvering at the last second.
Definitely the difference between life-and-death on MANY levels.
(2) spawn killing -- killing enemies at spawn points is CRUCIAL for a high score. There are levels where you can luck out and kill all but one or two of the enemies before the level even really starts. If you're REALLY lucky, you'll only have red guys left over.
The only thing to worry about is the dreaded tele-frag...
(3) avoiding getting tele-fragged -- so at first I thought the trick was to hover at the ideal height above the spawn location. WRONG. It is easy to mis-judge height and either accidently put your feet down at the wrong moment and get tele-fragged, or be too high and get the kill but miss the catch-bonus on the eggs.
The RIGHT answer... stand on the spawn point. As soon as you see an enemy started to come out of the ground under your feet JUMP with the B-button (one tap is all you need). You WILL kill them and get the egg 100% of the time...SAFELY.
Learning that trick was probably a 50k-100k point difference in my score.
(4) flight dynamics -- I know it can be REALLY frustrating to know EXACTLY what you want the bird to do and not having it be able to respond... but that's where 90% of the game's difficulty comes from.
It is extremely helpful to have a strong sense of how much "excess power" you have in any direction to know your ability to either add or subtract momentum in any direction, at any time.
If you're a pilot, it is second-nature, since it is really about recognizing the performance limits at each flight speed, and sort of having a mental image of what maximum changes in trajectory look like so you can make the right decision about attack-vs-dive-vs-left-vs-right.
Hard to learn over a week-long contest if it isn't already ingrained in your brain, but the big takeaway is STAY IN CONTROL at all times. Uncontrolled flight or randomly injecting too much momentum will get you killed.