Good news! All the programming is done, and the feature set thereby locked in. My next update will be in a new thread, and it will contain campaign and release info for sure.
We're still working hard on level design and campaign materials, but it's a downhill slide from here.
Here's some sneak peeks:
(sprites not shown above, i don't want to spoil too much)
(this last three is from the editor view and last one the room i happened to be working on when posting - the blue thin lines indicate the inWater hitbox variables and are not seen in the game).
There's normal and hard mode. Hard mode actually changes the layout of the levels a bit, not just makes enemies generically harder. It's all about terrain and positions.
-but wait, there is more! There's also a "custom" game mode slot which loads in a user-created set of up to 4 levels, provided you've patched one such mod in to the ROM file or cartridge. We will release a level editor with a built-in patcher for your convenience.
That's all for now.
Ps.
I think we've got a clear picture on how we want to structure the campaign already, but let me know if there's any add-ons, tiers or whatever that you'd really like to see. I won't promise anything on that front (while we have some things in mind already, the game itself and its viability is the most important thing) but input is always welcome.