11/12/09
Lookin' good. Don't steal it or I won't post any more as I make progress. Don't ruin it for everyone. Should work up through the neck of the ship. Still needs some debugging. Use Start or Select to open the doors.
Thanks to all the people who have been helping me along! You guys rock.
12/16/09
UPDATE:
Added randomly moving enemies and collision detection. Still doesn't do much, but I recently acquired some sprites, new ideas, and animation tips. We're moving along! It should crap out in the same place as the last one. Don't want nobody peaking!
5/8/10
UPDATE:
I made some YouTube videos of my progress.
6/29/10
UPDATE:
Another YouTube video of Level 1. VERY beta.
2/1/11
UPDATE:
YouTube vide of Level 2. Still minus sprites:
2/25/11
UPDATE:
Level 3 runs. New ninja wall grab and cealing hang features.
This is my shiny thing, and if you try to take it off me, I may have to eat you.
Check out my dev blog.
My Gameboy collection 97% complete. My N64 collection 88% complete
My Gamecube collection 99% complete My NES collection 97% complete
Well, the background takes up a ton of PRG space, and the overworld background tiles here filled up almost all of the one background tile bank. MMC1 provides ample space for both issues.
Why not?
I didn't know it didn't work on the other things. I'll have to see if I can figure out why.
My Gameboy collection 97% complete. My N64 collection 88% complete
My Gamecube collection 99% complete My NES collection 97% complete
My Gameboy collection 97% complete. My N64 collection 88% complete
My Gamecube collection 99% complete My NES collection 97% complete