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Homebrew The Legends of Owlia Free ROM now available

Feb 16, 2014 at 8:56:35 PM
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MrWunderful (289)
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(Corey ) < Wiz's Mom >
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yeah I will be down for this for sure.

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www.videogamesage.com...

Feb 16, 2014 at 8:59:23 PM
Alder (52)
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(Tom B.) < King Solomon >
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Originally posted by: MrMark0673

Any interest in doing a Star Tropics 4 and 5 when you are done with this one?

All kidding aside, progress looks great!
That's exactly what I thought of as well, haha.

This looks very nice.  Everything seems nicely polished, especially the text in the textbox and inventory screen.



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Every jumbled pile of person has a thinking part that wonders what the part that isn't thinking isn't thinking of

Feb 16, 2014 at 11:52:02 PM
Pendragonx (5)
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(Evan ) < Eggplant Wizard >
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very cool work! Saw this at MagFest .. was quite intrigued .. glad to see progress!

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Feb 17, 2014 at 3:00:37 AM
Segertar (125)
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(T. F.) < Ridley Wrangler >
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Love the Star Tropics feel! Game looks sooo good. Nice work!

Apr 6, 2014 at 1:46:02 AM
Clyde The Jackal (172)
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(My Name is Chris) < Kraid Killer >
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BUMP!! Cause I want this thing so bad!!!

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Butts Make Farts.
 

Apr 6, 2014 at 10:32:07 AM
GradualGames (39)
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(Derek Andrews) < El Ripper >
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So right now, we're in the middle of rewriting a lot of our support tools. This'll take a couple of months and then we'll be back into core development of the game. We're almost completely done with the first dungeon and have some graphics sets for the remainder of the game. We believe we're maybe a 1/5th done with the whole game, give or take. I think it'll realistically be at least 2 years, if not a bit more before the game is complete.

Make sure to follow us @gradualgames on Twitter! We usually post updates at least 3 times a week.

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Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.


Edited: 04/06/2014 at 10:52 AM by GradualGames

Apr 6, 2014 at 12:47:14 PM
Mega Mario Man (63)
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(Tim ) < Ridley Wrangler >
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Originally posted by: GradualGames

So right now, we're in the middle of rewriting a lot of our support tools. This'll take a couple of months and then we'll be back into core development of the game. We're almost completely done with the first dungeon and have some graphics sets for the remainder of the game. We believe we're maybe a 1/5th done with the whole game, give or take. I think it'll realistically be at least 2 years, if not a bit more before the game is complete.

Make sure to follow us @gradualgames on Twitter! We usually post updates at least 3 times a week.
That is a lot of patients! I couldn't fathom a project that long.



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Apr 6, 2014 at 12:51:06 PM
GradualGames (39)
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(Derek Andrews) < El Ripper >
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Originally posted by: Mega Mario Man

Originally posted by: GradualGames

So right now, we're in the middle of rewriting a lot of our support tools. This'll take a couple of months and then we'll be back into core development of the game. We're almost completely done with the first dungeon and have some graphics sets for the remainder of the game. We believe we're maybe a 1/5th done with the whole game, give or take. I think it'll realistically be at least 2 years, if not a bit more before the game is complete.

Make sure to follow us @gradualgames on Twitter! We usually post updates at least 3 times a week.
That is a lot of patients! I couldn't fathom a project that long.

 

It's all about how bad you want something. Once I hit a certain age, I realized retro games were pretty much the most important thing to me in life (other than family, etc.) and so it just doesn't matter how long it takes to finish my dream. Even if there's only 10 people left in the scene when I'm done (doubtful, if anything it seems to be growing!) I will never quit.


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Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.

Apr 8, 2014 at 1:54:53 PM
Mario's Right Nut (352)
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(Cunt Punch) < Bowser >
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Looks great. I can't wait to see your progress. Keep up the work!!!

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This is my shiny thing, and if you try to take it off me, I may have to eat you.

Check out my dev blog.


Apr 8, 2014 at 7:32:10 PM
sorethumbs (28)
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(Chris Moores) < Eggplant Wizard >
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Looks like it will be well worth the wait

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PERMASTRUCT cases or stickers: I'm your buyer;)

Jan 19, 2015 at 5:23:07 PM
ZombieGuyGeezus (110)
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(Kyle aka Zombieguygeezus ) < Master Higgins >
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Hype bump.

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VideoGameSage.com

Jan 19, 2015 at 6:11:12 PM
ookii_risu (66)
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(Tonya B) < King Solomon >
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Yeah, how is this going?

Jan 19, 2015 at 6:19:07 PM
GradualGames (39)
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(Derek Andrews) < El Ripper >
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Hey, thanks for the bump, guys! I never like making a big deal out of myself, so it's nice to have help from the community. Anyways, the project is not stalled, it has continued to progress at precisely the same pace as always.

For a long time it felt like 2 years were left in the project. I can now say with confidence it is less than 2 years until the game will be released. 1 year ideally, 1 and a half years realistically to allow for testing, adding in "finishing touches," and all the time it takes to wrap up production.

We are fast approaching the halfway point (well, fast for a tortoise ), in terms of the areas of the game. We've probably already passed the halfway point in terms of total time invested in the project (this engine was extremely tough to code). I spent the first half of 2014 completely refactoring JUST dungeon exits, and then rewriting all of my NES dev tools in Python/PyQt cause my old C# suite just wasn't cutting it. Since about maybe october we've been making real progress on the game itself, have completed the second dungeon and are now on the third overworld area (not counting a town, insides of houses, caves...)

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Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.


Edited: 01/19/2015 at 06:24 PM by GradualGames

Jan 19, 2015 at 8:07:30 PM
neodolphino (179)
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(Justin ) < Ridley Wrangler >
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Thank you for the update! Glad to hear you are still chugging along!

Jan 19, 2015 at 9:35:15 PM
user (6)

< El Ripper >
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Originally posted by: GradualGames

We are fast approaching the halfway point (well, fast for a tortoise ), in terms of the areas of the game. We've probably already passed the halfway point in terms of total time invested in the project (this engine was extremely tough to code). I spent the first half of 2014 completely refactoring JUST dungeon exits, and then rewriting all of my NES dev tools in Python/PyQt cause my old C# suite just wasn't cutting it. Since about maybe october we've been making real progress on the game itself, have completed the second dungeon and are now on the third overworld area (not counting a town, insides of houses, caves...)

The videos are of course really interesting.
One says "thanks for playing the demo", there is a demo?

However, impressive work!

The main "sprite" how tall it is? 3 or 4 sprites? It looks like FFVI 24x16px characters, style wise (from what I see in the video, the cape animation maybe need to be slowed down a little bit, but likely I cannot judge well from the video).

I believe this project is a huge work, code wise: 4 ways scrolling, animated enemies, and other complex features.
How vast the map is? How many dialogs? How many foes and bosses? Designing vast different areas, different foes, and many original dialogs takes further time, on top of coding the game engine.

Keep up the good work!

- user

Jan 19, 2015 at 9:46:35 PM
ZombieGuyGeezus (110)
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(Kyle aka Zombieguygeezus ) < Master Higgins >
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Thanks for the updates Derek! I often think about this game as Nomolos has gotten a ton of milage on my NES over the past 2 months

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Jan 20, 2015 at 3:17:57 AM
WaverBoy (1)

(Jeff Nelson) < Eggplant Wizard >
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Derek, can't wait until you finish this one; looks like it's gonna be an absolute smasheroo.

Jan 20, 2015 at 4:45:16 AM
Roth (67)
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(Rob Bryant) < Lolo Lord >
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Originally posted by: user
 
Originally posted by: GradualGames

We are fast approaching the halfway point (well, fast for a tortoise ), in terms of the areas of the game. We've probably already passed the halfway point in terms of total time invested in the project (this engine was extremely tough to code). I spent the first half of 2014 completely refactoring JUST dungeon exits, and then rewriting all of my NES dev tools in Python/PyQt cause my old C# suite just wasn't cutting it. Since about maybe october we've been making real progress on the game itself, have completed the second dungeon and are now on the third overworld area (not counting a town, insides of houses, caves...)

The videos are of course really interesting.
One says "thanks for playing the demo", there is a demo?
 


Yes!



http://www.retrousb.com/downloads...



Don't make the mistake I made. I was trying to rush through it quickly like it's a game I've known for years, as that's just the style of player I am (go go go go). But then I thought, "Oh yeah, I don't know this right now, I should take my time and learn it!" haha It's a great little demo!


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http://slydogstudios.org...


Edited: 01/20/2015 at 04:45 AM by Roth

Jan 20, 2015 at 6:24:02 AM
user (6)

< El Ripper >
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Originally posted by: Roth

Originally posted by: user
 
The videos are of course really interesting.
One says "thanks for playing the demo", there is a demo?
 

Yes!

http://www.retrousb.com/downloads/NomolosDemo.nes

Don't make the mistake I made. I was trying to rush through it quickly like it's a game I've known for years, as that's just the style of player I am (go go go go). But then I thought, "Oh yeah, I don't know this right now, I should take my time and learn it!" haha It's a great little demo!

I played that demo (and commented about it) already!

I was referring to an Owlia demo!

Thanks anyways!

- user


Edited: 01/20/2015 at 06:24 AM by user

Jan 20, 2015 at 8:06:34 AM
Roth (67)
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(Rob Bryant) < Lolo Lord >
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Originally posted by: user

I played that demo (and commented about it) already!

I was referring to an Owlia demo!

Thanks anyways!

- user

Whoops! haha Well then I second what you said, I didn't know there was a demo for Owlia!
 

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http://slydogstudios.org...

Jan 20, 2015 at 8:31:52 AM
GradualGames (39)
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(Derek Andrews) < El Ripper >
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There's no public demo...not yet. I'd wanted to make one a while ago, but there were a lot of things that just felt embarrassing. Most of those are fixed now, so, I may have some new gameplay videos and perhaps a demo out in a few months or so.

As for the questions surrounding scope: the size and linear progression is modeled roughly after StarTropics, though I don't think it will take quite as long to complete as that game (and StarTropics isn't all that long really is it? Maybe 10 hours max?). There have been quite a few very significant challenges on this project, both in coding and in terms of creating interesting gameplay mechanics. The game will be what it will be, which I think will be good. Some will love it, some will hate it. I'm okay with that.

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Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.

Jan 20, 2015 at 9:50:13 AM
MrFaust (27)
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(Anthony ) < Meka Chicken >
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Not too shabby at all. This is definitely on my hit list. Im a sucker for RPG's.

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Jan 20, 2015 at 11:27:55 PM
hybrid (45)
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(jeff .) < Lolo Lord >
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cool looks great also looks like the owl does all the work and the human gets all the credit

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Jan 21, 2015 at 1:51:28 AM
user (6)

< El Ripper >
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Originally posted by: GradualGames

There's no public demo...not yet. I'd wanted to make one a while ago, but there were a lot of things that just felt embarrassing. Most of those are fixed now, so, I may have some new gameplay videos and perhaps a demo out in a few months or so.

As for the questions surrounding scope: the size and linear progression is modeled roughly after StarTropics, though I don't think it will take quite as long to complete as that game (and StarTropics isn't all that long really is it? Maybe 10 hours max?). There have been quite a few very significant challenges on this project, both in coding and in terms of creating interesting gameplay mechanics. The game will be what it will be, which I think will be good. Some will love it, some will hate it. I'm okay with that.
Thanks for the answer.

And I agree with what you said: please everybody is impossible, since each will have its personal taste.
The important is to have solid and logic mechanics, and many will find the game fun to play.

Jan 21, 2015 at 11:34:07 AM
QuickThumbs (3)
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< Eggplant Wizard >
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If a game is fun, that's all that really matters. Good luck, Derek! ^^