Skip navigation
NintendoAge
Welcome, Guest! Please Login or Join
Loading...

SNES chain physics demo

Feb 23, 2013 at 3:03:26 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
Here is a demo that shows off my new chain physics engine.

Feb 23, 2013 at 3:21:59 PM
PowerPlayers (87)
avatar
(The Phleo) < Bowser >
Posts: 7378 - Joined: 11/06/2011
New Jersey
Profile
Very nice!

One complaint is that there's a bit too much whiplash. Other than that though it's really cool

-------------------------

Got any of these for sale? Sell them to me. I also buy other NES Publisher inserts, and even GB/GBC, and SNES inserts too.

Feb 23, 2013 at 5:10:18 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
I still have a "fall through sloped platform" glitch that I have to fix.

Feb 23, 2013 at 5:47:05 PM
DoNotWant (1)

(Ham Sammich) < Eggplant Wizard >
Posts: 441 - Joined: 12/08/2011
Sweden
Profile
Nice! I had a lot of problems just to get a background and sprite to show up.

-------------------------
 

Feb 25, 2013 at 9:51:41 AM
Kosmic StarDust (44)
avatar
(Alita Jean) < Master Higgins >
Posts: 9158 - Joined: 09/10/2011
Louisiana
Profile
Screenshots please, I don't have an EMU handy...

Do you think a game like "Angry Birds" with a modern physics engine would be possible on an SNES using mode 7 graphics?

-------------------------
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

Feb 25, 2013 at 7:45:51 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
Mode-7 can only rotate 1 layer at a time.  In order to have multiple rotating objects, you either have to used prerendered rotation, or have the CPU rotate every sprite in RAM beforehand, via software rotation.  I made a software sprite rotation algorithm a few years ago, but I never found the chance to use it.

Feb 27, 2013 at 2:39:41 AM
Luigi_Master (29)
avatar
(Kevin McConnell) < Kraid Killer >
Posts: 2043 - Joined: 09/15/2011
United States
Profile
Awesome! So this means Angry Birds would work better on the SNES than it does on the Genesis?

We will be witnessing the first multiplatform game to be better on the SNES since 1991, a feat once considered impossible.

-------------------------
I got some goodies on eBay.  Wanna see more, read the news, etc?  Check below:

http://nintendoage.com/forum/mess...

Feb 27, 2013 at 8:17:11 AM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
Now with rotating sprites.