Originally posted by: NovaSquirrelFor a physical release, how important is a manual? The game has extensive amounts of help information in the game itself, and it personally seems more sensible to have a help webpage instead that I can update, rather than spending time and money on a redundant manual.
I'm currently in the process of getting some box/label art commissioned (
WIP preview) and things could be getting closer. I kind of want to put some extra content in, whether some levels, another boss (perhaps the scrapped one? I did a writeup on a lot of scrapped stuff
here), or even just some art. I still want to put in an easter egg of some sort if you start up the game with a SNES mouse plugged in, too.
I think you will find people on both sides of this but a manual goes so far in making a game feel like a real release. Plenty have opted out of it and the game stood on its own, as I'm sure yours will, but it's a great way to introduce a story arc as well as introduce controls and options. Ultimately, its up to you. It's definitely an extra expense and needs to be weighed properly. I, personally, prefer a manual with a boxed game, but it doesn't keep me from purchasing and enjoying the game.