Originally posted by: KHAN Games
That port is the sole reason mine exists. I've always been scared to tackle Scramble because of all the curves in the terrain, but when I saw the 2600 port at PRGE it blew my mind. He used square tiles instead of curves! He did a really good job of taking the original game's background and transposing it with square tiles, so I took the liberty of copying his. The background for my game is an exact copy of the 2600 version. So I hope that my game isn't seem as competition to his. He inspired me to the point of making it for my favorite system! If you only buy one or the other, buy his. He deserves it.
It is incredibly amazing, if not mind blowing for a 2600 game. Been playing it on my Harmony cart. I always seem to get into the enemy base before I screw up.
I was thinking since the Atari 2600 is limited to playfield tiles 4 pixels wide (160 pixels or 40 PF tiles total horizontal resolution) and the NES sprite engine is based on 8x8 tiles at it's simplest level, this would yield a screen width of 32 NES tiles versus 40 Atari PF tiles. It would be simple enough to divide the terrain into 8x8 mini-blocks, but perhaps diagonal blocks coded into the sprite tables could give them a bit more polish. You could also have border tiles diferent to internal tiles to give the landscape a molded look not unlike Super Mario World. Make it look more like a Super Nintendo game, but with NES sprites. Also scrolling would be a lot smoother too...
Anyway keep us posted. I have not played the arcade version of scramble but there is a general lack of homebrew arcade style ports on NES.
Originally posted by: Mega Mario Man
Whoa! For 2600, those graphics are outstanding! I may be making a double purchase here. First Atari Homebrew!
Just FYI, going down the homebrew rabbit hole for Atari is incredibly addictive. I think I own more Atari homebrews than NES. You cannot buy just one game, ever. More will come...