Originally posted by: arch_8ngel
Originally posted by: guillavoie
Originally posted by: gutsman004
Originally posted by: arch_8ngel
Originally posted by: guillavoie
Originally posted by: Balloon_Kid
Also, since 1ups are quite abundant in this game, is there any chance we could factor extras into our final tally ala the Jackal contest bimmy_lee?
In fact, I stumbled into this problem Yesterday. I think there's a flawwith the fact you can actually get a higher score by either legitly losing or wasting your lives to restart the stages over. We could value each extra lives remaining when taking a score at 10,000 points, which would most potentially void any advantage in losing lives.
Thoughts?
I didn't notice hidden fruit or bonus areas regenerating after a death.
So the only extra points from dying should be from killing enemies.
Pretty much. If hidden fruit or bonus stages reappeared,then I would say 10k per life as well.
They don't reappear, but you can still make substantial points just with the fruit from enemies. I died in the last stage and just killing enemies to get to the boss again got me something between 4-5k.
My reasoning is simply to not advantage players who lose lives over a player who doesn't. Maybe 5k would be enough per extra lives, but 10k is sure to make the difference.
Forbidding grinding should just rule out taking the enemy points since they are easily avoided...
I think you just don't want to truly understand the problem, you're clearly reading it backward, and it shows that you're not playing the game anymore.
The main problem is that the game isn't really suited for a high-score contest. Either we make spoiling lives the way to go, or we counter this with a sound bonus per extra lives. Since we already needed to establish the no racking rule, making lives spoiling legit would be contradictory.
If we decide for a bonus per extra lives, making it 1000 doesn't solve the reason why we want to establish it.
Now I'll admit that I'm a bit irritated by the fact this isn't settled because my arguments are thrown away for no reason, so I'm making the call by spliting the pear in halves.
Each extra lives will worth 2000 points to your final score, with all the ambiguity this decision comes with. Play like you want, fair if possible.