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The Powerpak thread Links, Incompatibility list, Mappers, Tips, Troubleshooting, Downloads

Jun 4, 2015 at 7:28:22 AM
Mog (140)
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(Mr Mog) < King Solomon >
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Originally posted by: snoopy101

Originally posted by: stardust4ever

Originally posted by: snoopy101

Where's the best place to get roms for an everdrive n8



http://lmgtfy.com/?q=nes+romz

Alright buddy I figured out the rom thing but I can't find roms for a lot of home brews . I know of tons of people that have them so I know there out there . Could you be so kind to link me a source or pm me. I appreciate the help
 

This should be a complete list of all homebrew games and a link to download if it was available for download.

http://www.nesworld.com/article.p...



Jun 4, 2015 at 7:30:39 AM
snoopy101 (91)
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< El Ripper >
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Thanks mog I found pretty much every himebrew as well as all the ones on there with no download! My everdrive is awesome!! Best purchase I've made in a long time.

Jun 6, 2015 at 5:18:26 AM
cartman (16)
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Is this the place where someone can explain why Ikari Warriors and DD3 give me a grey screen and won't work on Everdrive N8 despite their rom specs saying that they are alright and that they work fine on my NES emulator?


Edited: 06/06/2015 at 05:20 AM by cartman

Jun 6, 2015 at 6:02:16 AM
Kosmic StarDust (44)
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^^Sometimes the FPGA mapper does not properly emulate the real mapper. Neither flashcart fully emulates MMC5. Castlevania III runs on the Everdrive but ROM City Rampage totally glitches out. The original supplied MMC3 Powerpak Mapper totally glitched out with Wario's Woods for instance. Loopy's mapper pak fixes this. Unzip the Loopy mappers over the v1.35b mappers from RetroUSB and that will give you pretty robust compatability with the vast majority of games. Krikzz provides regular updates for Everdrive N8 and these are at least as good. Could also be a bad or improperly formatted header or garbage appended to the end of the ROM that might screw with the Flash Drive but the emulator overlooks. Also some ROMs are too big. If either the PRG or CHR is larger than 512kbyte, the game will not work on either flashcart.

-------------------------
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

Jun 6, 2015 at 11:56:22 AM
cartman (16)
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Originally posted by: stardust4ever

^^Sometimes the FPGA mapper does not properly emulate the real mapper. Neither flashcart fully emulates MMC5. Castlevania III runs on the Everdrive but ROM City Rampage totally glitches out. The original supplied MMC3 Powerpak Mapper totally glitched out with Wario's Woods for instance. Loopy's mapper pak fixes this. Unzip the Loopy mappers over the v1.35b mappers from RetroUSB and that will give you pretty robust compatability with the vast majority of games. Krikzz provides regular updates for Everdrive N8 and these are at least as good. Could also be a bad or improperly formatted header or garbage appended to the end of the ROM that might screw with the Flash Drive but the emulator overlooks. Also some ROMs are too big. If either the PRG or CHR is larger than 512kbyte, the game will not work on either flashcart.
Oh man... i don't understand any of that shit. I bought the Everdrive N8 and the mini-sd from a guy that had already set it up so that i only needed to add the roms in the right map. I guess i'll just have to skip what doesn't work wich is pretty sad.



Jun 6, 2015 at 4:20:54 PM
Kosmic StarDust (44)
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Originally posted by: cartman

Originally posted by: stardust4ever

^^Sometimes the FPGA mapper does not properly emulate the real mapper. Neither flashcart fully emulates MMC5. Castlevania III runs on the Everdrive but ROM City Rampage totally glitches out. The original supplied MMC3 Powerpak Mapper totally glitched out with Wario's Woods for instance. Loopy's mapper pak fixes this. Unzip the Loopy mappers over the v1.35b mappers from RetroUSB and that will give you pretty robust compatability with the vast majority of games. Krikzz provides regular updates for Everdrive N8 and these are at least as good. Could also be a bad or improperly formatted header or garbage appended to the end of the ROM that might screw with the Flash Drive but the emulator overlooks. Also some ROMs are too big. If either the PRG or CHR is larger than 512kbyte, the game will not work on either flashcart.
Oh man... i don't understand any of that shit. I bought the Everdrive N8 and the mini-sd from a guy that had already set it up so that i only needed to add the roms in the right map. I guess i'll just have to skip what doesn't work wich is pretty sad.





File fragmentation or corrupt / outdated mappers may also be suspect. Reformat the SD Card using Windows, using FAT 32 with 32kbyte sector size. Make sure the SD card is between 4-32 Gigabytes SDHC. Go to krikzz.com and download the zip containing the most recent mappers and OS for Everdrive N8. Follow the instructions and unzip to the appropriate directory. Collect all the ROMs you want to use and arrange them into folders on your PC. If you are using complete ROM sets, they need to be unzipped and arranged into folders with a maximum of 252 ROMs per directory. Any more than that and Everdrive won't read them all. I recommend "No Intro" if you go that route as it purges all the bad dumps, hacks, and alternates which you don't want sitting on your flash cart. Preferably arrange the ROMs alphabetically. Common letters like M and S will need to be split to avoid the 252 file limit. Rare letters like UVW or XYZ can be combined if you want. Add any homebrews, hacks, or translations you want to try out in a separate folder. Least that's how I do it. Once you have everything arranged exactly how you want, copy the entire directory to the SD card using Windows. Starting fresh will prevent file fragmentation which may cause errors with otherwise working ROMs. Hope this helps. Follow the steps outlined above and any games with supported mappers (ie 98% of US released games and a large majority of non-pirate, non-bootleg Famicom games) should run fine. MMC5 is mostly broken except for Castlevania III.

-------------------------
~From the Nintendo/Atari addict formerly known as StarDust4Ever...


Edited: 06/06/2015 at 04:24 PM by Kosmic StarDust

Jun 7, 2015 at 1:01:34 PM
cartman (16)
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Originally posted by: stardust4ever

Originally posted by: cartman

Originally posted by: stardust4ever

^^Sometimes the FPGA mapper does not properly emulate the real mapper. Neither flashcart fully emulates MMC5. Castlevania III runs on the Everdrive but ROM City Rampage totally glitches out. The original supplied MMC3 Powerpak Mapper totally glitched out with Wario's Woods for instance. Loopy's mapper pak fixes this. Unzip the Loopy mappers over the v1.35b mappers from RetroUSB and that will give you pretty robust compatability with the vast majority of games. Krikzz provides regular updates for Everdrive N8 and these are at least as good. Could also be a bad or improperly formatted header or garbage appended to the end of the ROM that might screw with the Flash Drive but the emulator overlooks. Also some ROMs are too big. If either the PRG or CHR is larger than 512kbyte, the game will not work on either flashcart.
Oh man... i don't understand any of that shit. I bought the Everdrive N8 and the mini-sd from a guy that had already set it up so that i only needed to add the roms in the right map. I guess i'll just have to skip what doesn't work wich is pretty sad.

 



File fragmentation or corrupt / outdated mappers may also be suspect. Reformat the SD Card using Windows, using FAT 32 with 32kbyte sector size. Make sure the SD card is between 4-32 Gigabytes SDHC. Go to krikzz.com and download the zip containing the most recent mappers and OS for Everdrive N8. Follow the instructions and unzip to the appropriate directory. Collect all the ROMs you want to use and arrange them into folders on your PC. If you are using complete ROM sets, they need to be unzipped and arranged into folders with a maximum of 252 ROMs per directory. Any more than that and Everdrive won't read them all. I recommend "No Intro" if you go that route as it purges all the bad dumps, hacks, and alternates which you don't want sitting on your flash cart. Preferably arrange the ROMs alphabetically. Common letters like M and S will need to be split to avoid the 252 file limit. Rare letters like UVW or XYZ can be combined if you want. Add any homebrews, hacks, or translations you want to try out in a separate folder. Least that's how I do it. Once you have everything arranged exactly how you want, copy the entire directory to the SD card using Windows. Starting fresh will prevent file fragmentation which may cause errors with otherwise working ROMs. Hope this helps. Follow the steps outlined above and any games with supported mappers (ie 98% of US released games and a large majority of non-pirate, non-bootleg Famicom games) should run fine. MMC5 is mostly broken except for Castlevania III.
I really do appreciate it, but the thing is i don't understand these steps on a technical level. I would literally have to sit through a step by step guide telling me what to do and if something went wrong i wouldn't know how to fix it.

Jun 7, 2015 at 1:32:32 PM
cartman (16)
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Anyway here's what i guess should be the whole machinery that makes the games run in the EDFC folder:

http://postimg.org/image/6wamtthu...
http://postimg.org/image/pctigajh...

The second link is inside the maps folder. I don't know what the fuck this means or what should or shouldn't be there.

Jun 19, 2015 at 5:02:04 PM
The NES Renegade (4)
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< Little Mac >
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Hello, i don't know if it's only my powerpak, but I can't get Sunsoft 5B to work on the NSF player, it works when i play gimmick the game tho! Yes i have the expansion audio mod.

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Edited: 06/19/2015 at 06:23 PM by The NES Renegade

Jun 20, 2015 at 7:14:15 PM
thefox (0)
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(Kalle Immonen) < Meka Chicken >
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Originally posted by: stardust4ever

File fragmentation
Why would file fragmentation cause problems?



-------------------------
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi

Jun 28, 2015 at 2:37:45 PM
The NES Renegade (4)
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< Little Mac >
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I been getting into chiptunes lately (Famicompo), and I like playing them back on the real hardware. After experimenting with the PowerPak NSF player, I found out the following!

Max file size for an NSF is 256KB

It can't Play: VRC7, MMC5, Sunsoft 5B, and MultiChip's

It can Play: VRC6, Namco 106, FDS, and DUAL NES

Unless there was an Update I missed! Maybe thefox or loopy, could increase the file limit size, and include multichips, and the other expansion audio chips, just a thought!

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Edited: 06/28/2015 at 02:38 PM by The NES Renegade

Jun 28, 2015 at 8:59:39 PM
Kosmic StarDust (44)
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MOON8 is 256Kb and the NSF version doesn't work on PowerPak. The NES ROM plays fine though.
http://rainwarrior.ca/music/moon8...

I wish Everdrive supported NSF, but it's not something Krikzz is interested in supporting. I was not aware that expansion MMC5 audio did not work.

-------------------------
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

Jul 4, 2015 at 3:21:12 PM
The NES Renegade (4)
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< Little Mac >
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what we need is someone to build an NSF player cart, that only does nsf, and uses cf card or sd cards.
Max file size that does 1mb or higher
Can use all 6 types of expansion audio, and up to six multi chips. That would be very awesome of an idea!

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Jul 4, 2015 at 11:20:11 PM
Kosmic StarDust (44)
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Originally posted by: shenron002

what we need is someone to build an NSF player cart, that only does nsf, and uses cf card or sd cards.
Max file size that does 1mb or higher
Can use all 6 types of expansion audio, and up to six multi chips. That would be very awesome of an idea!
And it would need the same hardware and cost just as much as the PowerPak.

Possibly cost even more for multi-expansion chip support since the current PowerPak FPGA isn't sufficient. I agree though Brian should add MMC5 audio support. I wish the Everdrive supported it too.

Does anyone know why M00N8.nsf doesn't work with the NSF player? Powerpak supports up to 256kb and the M00N8 soundtrack is 256kb. Obviously the ROM works flawlessly but NSF support would be nice.

-------------------------
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

Jul 14, 2015 at 6:06:58 AM
rcorporon (34)
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(Ron Corporon) < Lolo Lord >
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Just got my SD2SNES Ref F. today in the mail and, for the most part, am enjoying it a lot. I've had some issues with a few roms though and was wondering if you guys could help me out. I'm running the 0.1.6 firmware from krikzz's website along with the dsp BINS and other files from stone age gamer.

Here's the issue I've had so far:

Hagane: gets to the start screen but when I press a button the start screen glitches out and game hangs
Super Castlevania IV: game starts normally but after the intro where you see Belmont crack his whip the game never starts
Mega Man X & X3 - Graphical glitches on menu, won't play
Aladdin - Glitch and hang on menu

I've tried two different Hagane roms and both have the same issue. Any ideas? Is there a set of ROMS that is preferred here for use?

Thanks!

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Jul 14, 2015 at 8:33:57 AM
Kosmic StarDust (44)
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Originally posted by: rcorporon

Just got my SD2SNES Ref F. today in the mail and, for the most part, am enjoying it a lot. I've had some issues with a few roms though and was wondering if you guys could help me out. I'm running the 0.1.6 firmware from krikzz's website along with the dsp BINS and other files from stone age gamer.

Here's the issue I've had so far:

Hagane: gets to the start screen but when I press a button the start screen glitches out and game hangs
Super Castlevania IV: game starts normally but after the intro where you see Belmont crack his whip the game never starts
Mega Man X & X3 - Graphical glitches on menu, won't play
Aladdin - Glitch and hang on menu

I've tried two different Hagane roms and both have the same issue. Any ideas? Is there a set of ROMS that is preferred here for use?

Thanks!
I have a full "no intro" set of SNES ROMs on my Super Everdrive v2. I don't think Hagane or Super Castlevania IV have any special chips, so I could test them sometime.

Megaman X2 and X3 use special nonDSP chips and won't work on Super Everdrive. I don't have an SD2SNES, and untill something comes out with SA1 and SFX support, I'm not really interest.

-------------------------
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

Jul 14, 2015 at 8:37:44 AM
rcorporon (34)
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I'll have to try getting a no-intro set and see fi it helps.

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Jul 15, 2015 at 8:46:35 PM
rcorporon (34)
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I tried a no intro set and it sill has the same issues....

For something that was $200 it should'nt be so tricky to get this working.

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Jul 16, 2015 at 4:22:19 AM
Kosmic StarDust (44)
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Something's up with either your SNES or flash cart. I know Super ED isn't the same hardware, but my report. USA region, no-intro set. If I paid $200+, I'd be pissed too...

Super Everdrive v2 w/ DSP1 installed:

Hagane - Enter first stage; gets ass handed...
Castlevania IV - works. Started game, played through a few screens.
Megaman X - Intro looks fine. Enter first stage, gets my ass handed to me!
Alladin - works

X3 - game runs; heavy artifacts. Background only. Many sprites missing. This game requires a coprocessor I don't have, so it's a miracle it runs at all.

-------------------------
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

Jul 16, 2015 at 7:23:51 AM
Mog (140)
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(Mr Mog) < King Solomon >
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Clean your SNES. I doubt there's anything wrong with the cart.

Jul 16, 2015 at 7:26:51 AM
rcorporon (34)
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I've cleaned my SNES (stripped right down and cleaned out).

I'm going to try a different firmware tonight. Tried 1.5 but it freezes at the rom selection screen now. I'll try 1.4a tonight and see if that works. I've also re-formatted my SD card.

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Jul 16, 2015 at 5:40:51 PM
rcorporon (34)
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I bought a new SD card and put on 1.4a. No longer freezing at the rom selection screen but still having the same issues with the roms. I'm going to test it on a different SNES now to see if it's my SNES.

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Jul 16, 2015 at 7:48:31 PM
rcorporon (34)
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I tested the sd2snes on a buddies snes and everything seemed to work. What could be wrong with my SNES (which has no issues other than this)? What should I try to do to it?

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Jul 16, 2015 at 7:52:17 PM
Mog (140)
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Try the power supply from the working SNES on your SNES.

If that doesn't do it, its either still dirty or something on the SNES board is wrong.


Edited: 07/16/2015 at 07:52 PM by Mog

Jul 16, 2015 at 8:21:25 PM
rcorporon (34)
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My power supply is an OEM Nintendo power supply, that should be OK?

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