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Wouldn't homebrews count as "unlicensed" games? wondering how a homebrew is seperated from the unlicensed catagory

Jun 9, 2015 at 11:28:00 AM
VGS_fcgamer (101)

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Originally posted by: arch_8ngel

Originally posted by: Vectrex280996

Unlicensed games were commercial games released during the NES' lifespan without a license.
Homebrew games are games made by bunnies, bandana-wearing freaks, Kevins, Swiss idiots and other fans of the console after the console's demise. As simple as that
The question is how do we square up the oddball companies like Waixing that didn't even make games during what WE consider the "life span of the NES" to actually be, but are apparently large companies that still make games today.

 
Waixing was founded in 1993.  This is still the NES era, imo.



-------------------------
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Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

https://famicomfamilybits.wordpre...
 

Jun 9, 2015 at 11:30:09 AM
VGS_fcgamer (101)

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Originally posted by: arch_8ngel

Originally posted by: Vectrex280996

Unlicensed games were commercial games released during the NES' lifespan without a license.
Homebrew games are games made by bunnies, bandana-wearing freaks, Kevins, Swiss idiots and other fans of the console after the console's demise. As simple as that
The question is how do we square up the oddball companies like Waixing that didn't even make games during what WE consider the "life span of the NES" to actually be, but are apparently large companies that still make games today.

 
Your problem is that you are looking a things from the wrong perspective.  The difference between homebrew and commercially made is not a difficult one to decide.  Go back and look at the Atari classifications, the beer classifications, etc.  Some of these homebrew guys may be trying to make it big professionally, but they aren't period companies, period, and they are just fan projects.  Totally different.



-------------------------
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Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

https://famicomfamilybits.wordpre...
 

Jun 9, 2015 at 11:35:04 AM
arch_8ngel (68)
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Originally posted by: tracker465

Originally posted by: arch_8ngel

Originally posted by: Vectrex280996

Unlicensed games were commercial games released during the NES' lifespan without a license.
Homebrew games are games made by bunnies, bandana-wearing freaks, Kevins, Swiss idiots and other fans of the console after the console's demise. As simple as that
The question is how do we square up the oddball companies like Waixing that didn't even make games during what WE consider the "life span of the NES" to actually be, but are apparently large companies that still make games today.

 
Waixing was founded in 1993.  This is still the NES era, imo.

 
Then why was their "10 year anniversary" video talking about 2008?



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Jun 9, 2015 at 11:41:38 AM
arch_8ngel (68)
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Originally posted by: tracker465

Originally posted by: arch_8ngel

Tracker -- let's frame the question this way:

What is your threshold for a NEW entrant to the NES (or any classic console) market to be "unlicensed" versus "homebrew".

SURELY there is some point that you'd say "hey these aren't just a couple of assholes tinkering in their home office".

In your view:
Is it a production quantity distinction?
Is it a staffing level distinction?
Is it a facility size distinction?
is it the "making a living" distinction? (because "real companies" lose money ALL THE TIME )


I mean, let's get ridiculous with the example and say Microsoft decides to make an NES game.
Even their game development wing is a multi-billion dollar corporation... but they weren't making NES games in during the life of the console.

Is that homebrew, to you? If the answer is "no" (which I suspect it should be) then what is your threshold?

Arch, I am talking about real life situations, realities, you are talking about hypotheticals.  
 
I think a hypothetical would be useful to fully understand where you are coming from.

Other than "existed during the NES period" there MUST be some other set of criteria, because if somebody spooled up a full scale operation tomorrow, you would be hard pressed to call that "homebrew".

What is the threshold?  In what category? (production numbers, staff size, budget, etc)

Going back to the date of company start just seems stupid and arbitrary, when you're trying to say that a for-profit, income sustaining enterprise is "homebrew", no matter the scale.



You mentioned the beer example... interesting example since alcohol distribution laws are so serpentine.
Most microbrews will never be able to sell outside of their own state, and many (possibly most) don't even distribute outside of their hometown.

But they're not "homebrews"... that is literally a small batch that somebody cooks up in their kitchen.


In what way is RetroUSB a publisher of "homebrew" and not "microbrew"? (i.e. they are producing for-sale merchandise on a relatively small scale compared to the "macrobrew" equivalent)

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Edited: 06/09/2015 at 11:46 AM by arch_8ngel

Jun 9, 2015 at 11:46:01 AM
VGS_fcgamer (101)

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Originally posted by: arch_8ngel

Originally posted by: tracker465

Originally posted by: arch_8ngel

Originally posted by: Vectrex280996

Unlicensed games were commercial games released during the NES' lifespan without a license.
Homebrew games are games made by bunnies, bandana-wearing freaks, Kevins, Swiss idiots and other fans of the console after the console's demise. As simple as that
The question is how do we square up the oddball companies like Waixing that didn't even make games during what WE consider the "life span of the NES" to actually be, but are apparently large companies that still make games today.

 
Waixing was founded in 1993.  This is still the NES era, imo.

 
Then why was their "10 year anniversary" video talking about 2008?

 
Because the poster made a mistake:

http://zh.wikipedia.org/wiki/%E5%...

Founded in 1993, and the other Chinese sources say so as well.



-------------------------
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Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

https://famicomfamilybits.wordpre...
 

Jun 9, 2015 at 11:51:52 AM
VGS_fcgamer (101)

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Originally posted by: arch_8ngel

Originally posted by: tracker465

Originally posted by: arch_8ngel

Tracker -- let's frame the question this way:

What is your threshold for a NEW entrant to the NES (or any classic console) market to be "unlicensed" versus "homebrew".

SURELY there is some point that you'd say "hey these aren't just a couple of assholes tinkering in their home office".

In your view:
Is it a production quantity distinction?
Is it a staffing level distinction?
Is it a facility size distinction?
is it the "making a living" distinction? (because "real companies" lose money ALL THE TIME )


I mean, let's get ridiculous with the example and say Microsoft decides to make an NES game.
Even their game development wing is a multi-billion dollar corporation... but they weren't making NES games in during the life of the console.

Is that homebrew, to you? If the answer is "no" (which I suspect it should be) then what is your threshold?

Arch, I am talking about real life situations, realities, you are talking about hypotheticals.  
 
I think a hypothetical would be useful to fully understand where you are coming from.

Other than "existed during the NES period" there MUST be some other set of criteria, because if somebody spooled up a full scale operation tomorrow, you would be hard pressed to call that "homebrew".

What is the threshold?  In what category? (production numbers, staff size, budget, etc)

Going back to the date of company start just seems stupid and arbitrary, when you're trying to say that a for-profit, income sustaining enterprise is "homebrew", no matter the scale.



You mentioned the beer example... interesting example since alcohol distribution laws are so serpentine.
Most microbrews will never be able to sell outside of their own state, and many (possibly most) don't even distribute outside of their hometown.

But they're not "homebrews"... that is literally a small batch that somebody cooks up in their kitchen.


In what way is RetroUSB a publisher of "homebrew" and not "microbrew"? (i.e. they are producing for-sale merchandise on a relatively small scale compared to the "macrobrew" equivalent)
I think you are quite mistaken in regards to microbrew, and you obviously don't know enough people in the industry, from comments such as " most microbrewers will never be able to sell outside of their own state, and many (possibly most) don't even distribute outside of their hometown"  I can't comment about the state thing, but I suspect it to be false, seeing as I only drink microbrew / homebrew, and I have bought dozens, if not hundreds of microbrew beer in Pennsylvania and Maryland.  





-------------------------
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Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

https://famicomfamilybits.wordpre...
 

Jun 9, 2015 at 11:55:03 AM
VGS_fcgamer (101)

(Dave ) < Bowser >
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Originally posted by: arch_8ngel

Originally posted by: tracker465

Originally posted by: arch_8ngel

Tracker -- let's frame the question this way:

What is your threshold for a NEW entrant to the NES (or any classic console) market to be "unlicensed" versus "homebrew".

SURELY there is some point that you'd say "hey these aren't just a couple of assholes tinkering in their home office".

In your view:
Is it a production quantity distinction?
Is it a staffing level distinction?
Is it a facility size distinction?
is it the "making a living" distinction? (because "real companies" lose money ALL THE TIME )


I mean, let's get ridiculous with the example and say Microsoft decides to make an NES game.
Even their game development wing is a multi-billion dollar corporation... but they weren't making NES games in during the life of the console.

Is that homebrew, to you? If the answer is "no" (which I suspect it should be) then what is your threshold?

Arch, I am talking about real life situations, realities, you are talking about hypotheticals.  
 
I think a hypothetical would be useful to fully understand where you are coming from.

Other than "existed during the NES period" there MUST be some other set of criteria, because if somebody spooled up a full scale operation tomorrow, you would be hard pressed to call that "homebrew".

What is the threshold?  In what category? (production numbers, staff size, budget, etc)

Going back to the date of company start just seems stupid and arbitrary, when you're trying to say that a for-profit, income sustaining enterprise is "homebrew", no matter the scale.



You mentioned the beer example... interesting example since alcohol distribution laws are so serpentine.
Most microbrews will never be able to sell outside of their own state, and many (possibly most) don't even distribute outside of their hometown.

But they're not "homebrews"... that is literally a small batch that somebody cooks up in their kitchen.


In what way is RetroUSB a publisher of "homebrew" and not "microbrew"? (i.e. they are producing for-sale merchandise on a relatively small scale compared to the "macrobrew" equivalent)
Arch, I view games from relativity to the Famicom / NES itself.  Let's face it, the garage projects that the guys on NA and elsewhere make are fun to support, fun to play, and fun to collect, but they are irrelevant to the actual NES / Famicom scene of the time.  That is why they are homebrew titles.  They are aftermarket, often small, garage projects, etc.

If Nintendo were to release a NES game tomorrow, would it fit into the licensed batch, or the homebrew batch, and why?  To separate it from the rest of the licensed crap would be silly, simply based on time.  Company and company history is important.



-------------------------
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Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

https://famicomfamilybits.wordpre...
 

Jun 9, 2015 at 12:14:00 PM
dra600n (300)
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So aftermarket means homebrew? I guess all the aftermarket car parts are just homebrew replacement parts then?

I think the term unlicensed is an antiquated term these days in regards to older consoles. Homebrew is generally something a single person (sometimes gathers help from friends or other resources) and they don't have a budget and/or a whole lot of money vested in their projects. Once it hits the market and is earning an income, that person/team is no longer a "homebrewer", but an independent developer.

I think it's foolish, as well as insulting, to consider it otherwise.

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Proud owner of post #1800 in Inner Circle HQ thread

Jun 9, 2015 at 12:36:16 PM
VGS_fcgamer (101)

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Originally posted by: dra600n

So aftermarket means homebrew? I guess all the aftermarket car parts are just homebrew replacement parts then?

I think the term unlicensed is an antiquated term these days in regards to older consoles. Homebrew is generally something a single person (sometimes gathers help from friends or other resources) and they don't have a budget and/or a whole lot of money vested in their projects. Once it hits the market and is earning an income, that person/team is no longer a "homebrewer", but an independent developer.

I think it's foolish, as well as insulting, to consider it otherwise.
Likewise, I find it insulting to say that the so-called homebrew games are on the same level as the so-called unlicensed games...

For those that collect and look at it from a historical perspective, there is a HUGE difference.  I don't collect homebrew games, but I do collect unlicensed games.  There is a clear-cut distinction.



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Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

https://famicomfamilybits.wordpre...
 

Jun 9, 2015 at 12:39:45 PM
arch_8ngel (68)
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Originally posted by: tracker465

 
I think you are quite mistaken in regards to microbrew, and you obviously don't know enough people in the industry, from comments such as " most microbrewers will never be able to sell outside of their own state, and many (possibly most) don't even distribute outside of their hometown"  I can't comment about the state thing, but I suspect it to be false, seeing as I only drink microbrew / homebrew, and I have bought dozens, if not hundreds of microbrew beer in Pennsylvania and Maryland.  



 
I actually know the people at the microbreweries in my area, and I know a number of people that work in beer distribution.  I have a decent understanding of how it works.

Yes, you have bought dozens of microbrews that have managed to get over the regulatory hurdles AND have sufficient capacity to meet non-local demand.  Both of those issues can stop widespread distribution, and aren't worth the hassle for a lot of smaller family owned microbreweries that are simply happy to do well in their own local area with the support of the local community.

(also, a TON of those "microbrews" you are buying are actually being distributed by major distribution chains owned by the larger breweries -- if you're buying a true microbrew not in its own state of origin, there is a decent likelihood they aren't handling their own distribution)





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Jun 9, 2015 at 12:42:23 PM
arch_8ngel (68)
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Originally posted by: tracker465

 
Arch, I view games from relativity to the Famicom / NES itself.  Let's face it, the garage projects that the guys on NA and elsewhere make are fun to support, fun to play, and fun to collect, but they are irrelevant to the actual NES / Famicom scene of the time.  That is why they are homebrew titles.  They are aftermarket, often small, garage projects, etc.
 
If you want to talk about relevance, the stuff these guys are doing is WAY more relevant to the English speaking world of NES gaming than what is being done by Waixing.

(and similarly, the stuff Waixing is doing today obviously can't be relevant to the "actual scene of the time" -- it's current production for a no-longer-manufactured system)

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Jun 9, 2015 at 12:42:28 PM
VGS_fcgamer (101)

(Dave ) < Bowser >
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Originally posted by: arch_8ngel

Originally posted by: tracker465

 
I think you are quite mistaken in regards to microbrew, and you obviously don't know enough people in the industry, from comments such as " most microbrewers will never be able to sell outside of their own state, and many (possibly most) don't even distribute outside of their hometown"  I can't comment about the state thing, but I suspect it to be false, seeing as I only drink microbrew / homebrew, and I have bought dozens, if not hundreds of microbrew beer in Pennsylvania and Maryland.  



 
I actually know the people at the microbreweries in my area, and I know a number of people that work in beer distribution.  I have a decent understanding of how it works.

Yes, you have bought dozens of microbrews that have managed to get over the regulatory hurdles AND have sufficient capacity to meet non-local demand.  Both of those issues can stop widespread distribution, and aren't worth the hassle for a lot of smaller family owned microbreweries that are simply happy to do well in their own local area with the support of the local community.

(also, a TON of those "microbrews" you are buying are actually being distributed by major distribution chains owned by the larger breweries -- if you're buying a true microbrew not in its own state of origin, there is a decent likelihood they aren't handling their own distribution)



 
Whether they are or aren't handling their own distribution is irrelevant to the discussion.    Likewise, for the record, I also know a lot of the guys in the microbrew scene in PA, look up Troegs, Stoudts, Roy Pitz, etc, I know those guys.



-------------------------
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Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

https://famicomfamilybits.wordpre...
 

Jun 9, 2015 at 12:46:02 PM
VGS_fcgamer (101)

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Originally posted by: arch_8ngel

Originally posted by: tracker465

 
Arch, I view games from relativity to the Famicom / NES itself.  Let's face it, the garage projects that the guys on NA and elsewhere make are fun to support, fun to play, and fun to collect, but they are irrelevant to the actual NES / Famicom scene of the time.  That is why they are homebrew titles.  They are aftermarket, often small, garage projects, etc.
 
If you want to talk about relevance, the stuff these guys are doing is WAY more relevant to the English speaking world of NES gaming than what is being done by Waixing.

(and similarly, the stuff Waixing is doing today obviously can't be relevant to the "actual scene of the time" -- it's current production for a no-longer-manufactured system)
Once again, an American-centric viewpoint

1.  There are dozens of Waixing games that do not require the usage of Chinese to play.  Platformers (i.e. Journey to the West), fighting games, etc.

2.  You are trying to place an American viewpoint over whether the NES / Famicom is still relevent in China today or not.  I would say it is barely relevant today, but five or ten years ago, quite relevant here, even though not at all in the USA.  Again, date is not a good measure of whether it should be conisdered homebrew or not...



-------------------------
-----
Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

https://famicomfamilybits.wordpre...
 

Jun 9, 2015 at 12:46:09 PM
arch_8ngel (68)
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Originally posted by: dra600n

So aftermarket means homebrew? I guess all the aftermarket car parts are just homebrew replacement parts then?

I think the term unlicensed is an antiquated term these days in regards to older consoles. Homebrew is generally something a single person (sometimes gathers help from friends or other resources) and they don't have a budget and/or a whole lot of money vested in their projects. Once it hits the market and is earning an income, that person/team is no longer a "homebrewer", but an independent developer.

I think it's foolish, as well as insulting, to consider it otherwise.
This is the crux of it.

Plenty of projects start as homebrew and then get "widespread commercial distribution" through the available publishers in the scene.



I mean, all this BS about size of the company, or location (i.e. "in the garage") is nonsense.
The guys that made Super Meat Boy were basically a team of two unemployed, unfunded programmers/artists that made it big with an indie release.  Were they "homebrewers" since they didn't have a company with a track record?
(the same is true for quite a few "indie" PC titles that we've seen over the years)

Why does the platform even matter for this kind of distinction, anyway?



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Jun 9, 2015 at 12:47:18 PM
dra600n (300)
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Originally posted by: arch_8ngel

Originally posted by: dra600n

So aftermarket means homebrew? I guess all the aftermarket car parts are just homebrew replacement parts then?

I think the term unlicensed is an antiquated term these days in regards to older consoles. Homebrew is generally something a single person (sometimes gathers help from friends or other resources) and they don't have a budget and/or a whole lot of money vested in their projects. Once it hits the market and is earning an income, that person/team is no longer a "homebrewer", but an independent developer.

I think it's foolish, as well as insulting, to consider it otherwise.
This is the crux of it.

Plenty of projects start as homebrew and then get "widespread commercial distribution" through the available publishers in the scene.



I mean, all this BS about size of the company, or location (i.e. "in the garage") is nonsense.
The guys that made Super Meat Boy were basically a team of two unemployed, unfunded programmers/artists that made it big with an indie release.  Were they "homebrewers" since they didn't have a company with a track record?
(the same is true for quite a few "indie" PC titles that we've seen over the years)

Why does the platform even matter for this kind of distinction, anyway?





It doesn't. It's just someone trying to downplay the work of others.

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Proud owner of post #1800 in Inner Circle HQ thread

Jun 9, 2015 at 12:49:46 PM
arch_8ngel (68)
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Originally posted by: tracker465

Originally posted by: arch_8ngel

Originally posted by: tracker465

 
Arch, I view games from relativity to the Famicom / NES itself.  Let's face it, the garage projects that the guys on NA and elsewhere make are fun to support, fun to play, and fun to collect, but they are irrelevant to the actual NES / Famicom scene of the time.  That is why they are homebrew titles.  They are aftermarket, often small, garage projects, etc.
 
If you want to talk about relevance, the stuff these guys are doing is WAY more relevant to the English speaking world of NES gaming than what is being done by Waixing.

(and similarly, the stuff Waixing is doing today obviously can't be relevant to the "actual scene of the time" -- it's current production for a no-longer-manufactured system)
Once again, an American-centric viewpoint

1.  There are dozens of Waixing games that do not require the usage of Chinese to play.  Platformers (i.e. Journey to the West), fighting games, etc.

2.  You are trying to place an American viewpoint over whether the NES / Famicom is still relevent in China today or not.  I would say it is barely relevant today, but five or ten years ago, quite relevant here, even though not at all in the USA.  Again, date is not a good measure of whether it should be conisdered homebrew or not...

 
Are we on a Chinese forum talking about this subject?  Did any of us grow up in that region with Famicom/Chinese-pirates being our primary access to the medium?

Of course I have a Western-centric view on the subject, as I suspect is shared by the vast majority of the site.




When you are talking about relevance... what percentage of market penetration are you calling relevant?  (or are you basing it on absolute sales/revenue)

I mean, China DOES have 1 billion people in their market.  A company can be wildly successful and tap less of that market than was excited about used NES games in the USA even 5 years ago.



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Jun 9, 2015 at 12:50:14 PM
XYZ (76)
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Originally posted by: Faxanadude

Err.. An unlicensed game was put out by a software company with the intent to pass it off as a real game and distribute it to stores and sell it during the lifespan of the NES to actually turn a profit.

A homebrew is a passion project that some guy in his basement makes 20 years after the NES life span in limited runs and with no intent to distribute.


a homebrew is put out by a software company too. No need for a "big company" if the guy making it is smart enough to do it himself. But regardless, most homebrewers work with others for assistance in production. The homebrewers pass off their product as real too and distribute it on Nintendoage, game conventions, eBay, and other places as a product for sale (e-commerce). I don't see how you can say with your argument that an unlicensed game (e.g. Cheetahmen) was handled any differently. The only difference I see is "when" they were made, and "when" shouldn't be the deciding factor.


Edited: 06/09/2015 at 12:51 PM by XYZ

Jun 9, 2015 at 12:57:58 PM
JimJames (154)
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How a homebrew is marketed and sold doesn't change the fact it was was brewed....at home...

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Jun 9, 2015 at 12:59:17 PM
dra600n (300)
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Originally posted by: JimJames

How a homebrew is marketed and sold doesn't change the fact it was was brewed....at home...





What if the home is a registered business entity with the town and state? Still just a homebrew?

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Proud owner of post #1800 in Inner Circle HQ thread

Jun 9, 2015 at 1:01:39 PM
GradualGames (39)
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Personal labor of love: homebrew
Paid work: unlicensed

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Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.

Jun 9, 2015 at 1:01:45 PM
VGS_fcgamer (101)

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Originally posted by: arch_8ngel

Originally posted by: tracker465

Originally posted by: arch_8ngel

Originally posted by: tracker465

 
Arch, I view games from relativity to the Famicom / NES itself.  Let's face it, the garage projects that the guys on NA and elsewhere make are fun to support, fun to play, and fun to collect, but they are irrelevant to the actual NES / Famicom scene of the time.  That is why they are homebrew titles.  They are aftermarket, often small, garage projects, etc.
 
If you want to talk about relevance, the stuff these guys are doing is WAY more relevant to the English speaking world of NES gaming than what is being done by Waixing.

(and similarly, the stuff Waixing is doing today obviously can't be relevant to the "actual scene of the time" -- it's current production for a no-longer-manufactured system)
Once again, an American-centric viewpoint

1.  There are dozens of Waixing games that do not require the usage of Chinese to play.  Platformers (i.e. Journey to the West), fighting games, etc.

2.  You are trying to place an American viewpoint over whether the NES / Famicom is still relevent in China today or not.  I would say it is barely relevant today, but five or ten years ago, quite relevant here, even though not at all in the USA.  Again, date is not a good measure of whether it should be conisdered homebrew or not...

 
Are we on a Chinese forum talking about this subject?  Did any of us grow up in that region with Famicom/Chinese-pirates being our primary access to the medium?

Of course I have a Western-centric view on the subject, as I suspect is shared by the vast majority of the site.




When you are talking about relevance... what percentage of market penetration are you calling relevant?  (or are you basing it on absolute sales/revenue)

I mean, China DOES have 1 billion people in their market.  A company can be wildly successful and tap less of that market than was excited about used NES games in the USA even 5 years ago.

 
Arch, you are admitting that you have a western-centric viewpoint on the subject.  You are admitting that you are not looking at things objectively.  That is not good, for any argument, and quite frankly, I feel disappointed.

Relevant?  Relevant.  If Famicom was still being bought and played by thousands of people in 2000 or 2008 (and the fact that large companies were producing games for the machine would suggest this to be true), then it seems to be relevant, there.  If games are not being produced, and only limited 100 copy homebrew games for fans were being produced and marketed, when everyone else goes and plays the latest X Box, then that doesn't seem relevant.  Do you disagree?





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Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

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Jun 9, 2015 at 1:05:01 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
Posts: 35271 - Joined: 06/12/2007
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Originally posted by: dra600n

Originally posted by: JimJames

How a homebrew is marketed and sold doesn't change the fact it was was brewed....at home...



What if the home is a registered business entity with the town and state? Still just a homebrew?

What if they spent all day at the Public Library or Starbucks and worked from a laptop like many, many other freelancers choose to do, that don't want the overhead of a "real office"? 






I think the ONLY definition that both: (a) "makes sense" AND (b) doesn't insult people is:

(1) IF you, yourself, as the programmer/developer call your game "homebrew" then it is homebrew.

(2) IF instead, you call your release "unlicensed" or "indie" or whatever, then it's that, since that is how you labeled your release.


Date of production isn't relevant.  Profit motive isn't relevant (no reason that a not-for-profit entity can't have a "real release").   Whether it's a "love" project isn't relevant (lots of big-time names in PC programming LOVE their projects that they make and sell as indies)

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Jun 9, 2015 at 1:08:27 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: tracker465

 
Arch, you are admitting that you have a western-centric viewpoint on the subject.  You are admitting that you are not looking at things objectively.  That is not good, for any argument, and quite frankly, I feel disappointed.

Relevant?  Relevant.  If Famicom was still being bought and played by thousands of people in 2000 or 2008 (and the fact that large companies were producing games for the machine would suggest this to be true), then it seems to be relevant, there.  If games are not being produced, and only limited 100 copy homebrew games for fans were being produced and marketed, when everyone else goes and plays the latest X Box, then that doesn't seem relevant.  Do you disagree?
 

I'm disappointed that you haven't been able to answer any of my hypotheticals about how a new entrant could be considered something other than "homebrew" in your view.  To me, that speaks to a lack of a fully formed and internally consistent opinion on the subject... which also is pretty bad for making a sound argument.




So "thousands of people" in a country of over a billion makes it "relevant"?  Really?  That is pretty ridiculous, considering that Brian has sold/distributed Battle Kid to "thousands of people" in a country 1/3 the size, yet you claim that somehow lacks relevance.


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Edited: 06/09/2015 at 01:09 PM by arch_8ngel

Jun 9, 2015 at 1:09:54 PM
dra600n (300)
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(Adym \m/) < Bonk >
Posts: 16989 - Joined: 09/16/2010
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Originally posted by: arch_8ngel

Originally posted by: dra600n

Originally posted by: JimJames

How a homebrew is marketed and sold doesn't change the fact it was was brewed....at home...



What if the home is a registered business entity with the town and state? Still just a homebrew?

What if they spent all day at the Public Library or Starbucks and worked from a laptop like many, many other freelancers choose to do, that don't want the overhead of a "real office"? 






I think the ONLY definition that both: (a) "makes sense" AND (b) doesn't insult people is:

(1) IF you, yourself, as the programmer/developer call your game "homebrew" then it is homebrew.

(2) IF instead, you call your release "unlicensed" or "indie" or whatever, then it's that, since that is how you labeled your release.


Date of production isn't relevant.  Profit motive isn't relevant (no reason that a not-for-profit entity can't have a "real release").   Whether it's a "love" project isn't relevant (lots of big-time names in PC programming LOVE their projects that they make and sell as indies)



That's probably the most sensible post of this whole thread. Agreed 100%

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Jun 9, 2015 at 1:17:25 PM
VGS_fcgamer (101)

(Dave ) < Bowser >
Posts: 7357 - Joined: 01/22/2008
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Originally posted by: arch_8ngel

Originally posted by: tracker465

 
Arch, you are admitting that you have a western-centric viewpoint on the subject.  You are admitting that you are not looking at things objectively.  That is not good, for any argument, and quite frankly, I feel disappointed.

Relevant?  Relevant.  If Famicom was still being bought and played by thousands of people in 2000 or 2008 (and the fact that large companies were producing games for the machine would suggest this to be true), then it seems to be relevant, there.  If games are not being produced, and only limited 100 copy homebrew games for fans were being produced and marketed, when everyone else goes and plays the latest X Box, then that doesn't seem relevant.  Do you disagree?
 

I'm disappointed that you haven't been able to answer any of my hypotheticals about how a new entrant could be considered something other than "homebrew" in your view.  To me, that speaks to a lack of a fully formed and internally consistent opinion on the subject... which also is pretty bad for making a sound argument.




So "thousands of people" in a country of over a billion makes it "relevant"?  Really?  That is pretty ridiculous, considering that Brian has sold/distributed Battle Kid to "thousands of people" in a country 1/3 the size, yet you claim that somehow lacks relevance.
 
Lol, lol.  You look at things from a Western-centric viewpoint, and then you try to cut down my argument just because I chose to ignore irrelevant strawman arguments?  Lol, so funny of you to do that.

To get back on track, I don't see why homebrew / aftermarket developers should feel insulted by that term.  is it really insulting, somehow?

To gamers, maybe the distinction isn't important, but to historians, the difference between homebrew and unlicensed games very well could be important.  Dragoon and Arch say that date isn't relavant (funny how Arch was arguing a few posts back that date was definitely the important factor of homebrew vs unlicensed).  But to collectors and historians, the date of manufacture is definitely important, as is the company behind the product, etc.  

I think homebrew products are good, but to say that they are equal to unlicensed period products is just silly.  Equal in quality, maybe, but to say that they are the same...not at all.



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Family Bits:  An Unauthorized, Complete Guide to Famicom, Dendy, and Pegasus

https://famicomfamilybits.wordpre...