Originally posted by: Brock Landers
I honestly had no idea that SFII would be such a popular contest game. Guess I could replace something in next year's slate with Turbo
The scoring system, is poor for such type of contests imho.
In facts I think that SFII was one of the last big sprites fight game to have a points scoring system.
Not only the AI is weaker or stronger depending on the number of the match (i.e. face Ryu first opponent is a joke, face Ryu 7th opponent is a joke quite less funny) and this is fair, not only is weaker or stronger within a match depending on previous rounds results, but also, I start to have the strong feeling (I have no proof, this is just from teh experience from these games I played, I never played for points before, always to finish up the game) that it is weaker or stronger also depending on your score.
Example, for instance, ChunLi: vs. Ryu 1 perfect, 2 perfects vs. Honda, 1 perfect vs, Dalshin, 2 vs. Zangief, Ken battle won with several points, fight #6, way over 300k points already, Guile:
Round 1: Turtle up, Sonic Boom Sonic Boom Sonic Boom Sonic Boom Sonic Boom you finally get closer... Rainbow Kick Sonic Boom Sonic Boom Sonic Boom Sonic Boom Sonic Boom you finally get closer... Rainbow Kick Sonic Boom Sonic Boom Sonic Boom Sonic Boom Sonic Boom you finally get closer... Rainbow Kick .
Round 2: ok, he won round 1, so he is more relaxed about his special moves, a couple of umbrella jump kicks enter (unless he does the punch in the air thing) and you deliver few grabs somehow, a couple of punches maybe, you avoid low kicks since his 360° low kick always hits at the correct time, carefully you somehow manage to win the round.
Round 3: Turtle up, Sonic Boom Sonic Boom Sonic Boom Sonic Boom Sonic Boom you finally get closer... Rainbow Kick Sonic Boom Sonic Boom Sonic Boom Sonic Boom Sonic Boom you finally get closer... Rainbow Kick Sonic Boom Sonic Boom Sonic Boom Sonic Boom Sonic Boom you finally get closer... Rainbow Kick .
Game over.
Do the same sequence of first 5 matches struggling, reach Guile #6 with a lower score, and he's way more beatable. This can be just a feeling, selective memory, or tough luck with random numbers, but it does seems like it could be true when you play: get to fight #6 and #7 with many points, such battles are tougher.
Bottom line, overall the feeling is that if you struggle to win, you get far, if you do so well and dominate, you are punished by a tougher AI. Again, I could be wrong, that's just a feeling I have from the games I played.
All this being said: SFII is SFII !
I mean, I don't know about US, but here, in the years it was really popular, any arcade shop had a line waiting to play SFII. One SFII would make more money than other 3 coin up games put together.
About Turbo: yes, it is better. But I so much rather play World Heroes than a 3D Tekken.
Matter of personal taste, of course.
Edit: formatting.