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where the "hires mode causes slowdown" myth comes from ...and other similar myths

Nov 20, 2018 at 2:57:09 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
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I wrote this on nesdev.com too, because it's an interesting theory.

I think it comes from people making older hacks/homebrews on slow emulators and misinterpreting it as a hardware limitation. Same thing with the myth that 32x32 sprites inherently take 4x the CPU power as 16x16 sprites, or that updating an entire tile map to animate a boss is inherently faster than moving a couple 32x32 sprites together to make a larger sprite.


Edited: 11/20/2018 at 02:57 PM by Aaendi