Originally posted by: Dwedit
Now how on earth would it actually work? The original version updates at least 64 tiles in the span of a frame. Even Battletoads couldn't update that much data at once.
Since the PAL version appears to be quite stable on the NES in terms of the screen not jumping up and down, maybe they masked off the top and bottom scanlines, and shrunk the status bar or playfield.
I wish we could tell you, but we've never been able to properly dump the chip, and it may very well have succumb to bit-rot. It would be great if we could get at least a demo of the game going, but we've sent it off to a number of programmer-savvy members and even they came up with nothing.
Mark and I should really invest in a top-end programmer. We have a number of titles that are EPROM only, many of which we've been unable to properly dump.