Originally posted by: KHAN Games
Can you explain how the background flickering works?
edit: I was so curious about the flickering I forgot to say that it looks great and I'm excited to see more puzzle games on the NES.
Of course. Every background tile is in fact 2 background tiles (yes, you'll need 2 times more space for this crazy idea).
Background 1 will give place to background 2 (and vice-versa) as fast as NES can. These tiles are very similar - but their differences will create an optcial illusion of more color shades on screen than NES actually can handle.
You can see/download literally dozens of NES flickering experiments at my blog:
http://mcbremakes.blogspot.com/...
I always wanted to test it in a real game - and Lukasz was nice enough to give me artistic freedom to use it in
Lucky Penguin.
Originally posted by: empire
Colors are amazing for an NES game.
Thank you! That's exactly what I wanted (to make a "more colorful than usual" NES game).
Originally posted by: ne$_pimp
Looks similar to Kickle Cubicle one of my favorite puzzle games. Is it anything like that?
Not really. The Penguin *sort* of moves like Pac-Man (he doesn't stop when you stop pressing the D-pad). And you also can't change directions while he's walking - so you need to think well about every move. I believe Lukasz will finish a demo soon so you'll be able to see it for yourself.
Originally posted by: Vectrex28
Love the font! Lukasz is a pretty good programmer too - I'd love to see this game in action
Thank you! In fact it's a very standard 8x16 font - but I've added shadow and a pseudo-antialising on it.
And I also placed texts in "wrong screen positions" (on purpose) sometimes - to make fonts use 2 palettes instead of one.
Originally posted by: M-Tee
Absolutely gorgeous.
Thanks M-Tee. You know how much I admire your work - so it's always good to read a compliment from you!