Originally posted by: Shiru
CC65 has stdlib, but in my opinion it is totally useless on the NES. For example, you won't really ever need to allocate/deallocate memory dynamically, for performance reasons. There is just about 1.2-1.5K of RAM for variables, after all.
Well, honestly, I was being lazy. What I really meant was, was their a C-like compiler implementation AND did they create a "standard library" of very common tasks that one would execute on an NES.