Originally posted by: Kosmic StarDust
Originally posted by: KHAN Games
Originally posted by: Kosmic StarDust
Originally posted by: Roth
Originally posted by: lancuster
Good job, man!
Finally, I can download full version of this game.
I hope you enjoyed my hack demo of the game?
P. S. would like to note that I can't understand why you canceled the game "Get 'Em Gary"... After all, this is an excellent port of Fix-It Felix for the NES! And "Bombs Array" is very similar to an unlicensed NES game called "Crystal Blast" (which I used to be corrected).
"Rise of Amondus" I do not mastered - is too hard for me.
hehe I did find the area you had hidden on the left-hand side of the demo map. I didn't get too far though because there were screens that had places you could get stuck, if I remember correctly. Like falling to the next screen, but you had water there, so you would get stuck in a loop of falling into the water and restarting the room haha
Rise of Amondus is a challenge, for sure, but I feel it's one of the more unique games on the NES : D
Mad Wizard was nice in concept. The hover thing was kinda neat but I found it hard to control and avoid enemies and just wasn't passionate about the gameplay so I sold it. Then I passed on Rise of Amondus when I heard it was a sequel to the first.
I'm not suggesting either was not a good game, just not for me. Plenty of of homebrew experiences to love for everyone though.
So you never got to experience the pure joy when the levitation speed is upgraded and you fly around at super speeds.
One of the best NES experiences of my life.
I'm not sure exactly why. I just couldn't get into it. Maybe I should have spent more than 15-20 minutes playing it before I sold it. But a good game should engage the player early on. Also not everyone likes every game. I've enjoyed a number of games that others thought were terrible, and there's some great games out there that I just can't get into.
I'm wondering if you went into it with the wrong mindset.
Had you played and beaten the demo, so that you really understood what genre the game fits into?
It's most akin to something like Dizzy or Super Robin Hood (I think that's the Quattro release's name).
(or something like Castlequest, but without the ability to make irreversible errors)
That is, it's a puzzle/exploration game made to LOOK like a platformer/sidescroller.
If you try to play it like a platformer, you're going to do badly, since the controls will seem too slow and deliberate.
If you understand the genre, and play it like a puzzle game, then the pace and the control speed is just right.
EDIT: in terms of engagement, i found the game engaging pretty much instantly.
The sense of exploration. The sense of scale.
The knowledge that you'll acquire all sorts of powers to overcome obstacles that right now seem insurmountable.
It's a great game. Really one of the best homebrew made, and one that would have ranked quite well as an official release back-in-the-day.