Originally posted by: pegboy
I'm still trying to understand why there is a 2 life limit for Gradius III. The game does give a lot of lives but it's also pretty hard to recover on death if you die in the wrong spots, especially in later loops it becomes nearly impossible unless you are an absolute master at the game. Personally I'd just get rid of the 2 life limit. Gradius III also has timeouts on the bosses so there is no way to infinite points farm (at least I've never figured a way to do it).
TDLR: Gradius III should just be highest score on 1 credit IMO. Recoveries are a big part of the game, limiting lives ruins this aspect.
I hear you on this. As someone who also really enjoys the Gradius series and this genre in general, I'm not against the two lives thing for the same reason that you are. If you're stuck in a hard area (speed stage comes to mind) then it may not matter if you had two lives, full credit or 100 lives, you may never go beyond that point. Another aspect that you mentioned is on multiple loops you can get stuck by all the stuff going on. So two lives gives you one chance to redeem yourself. Otherwise with a full credit there would be some of us, of which I know you're one, that would loop out until likely you either fell asleep, got bored or just made a mistake.