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NintendoAge 2018 Weekly Contests Presents: Qix Contest ends Sunday, 10/07/18 at 11 PM NA time

Oct 1, 2018 at 2:54:56 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: Tulpa
 
Originally posted by: mbd39

I feel like there's some luck involved in trapping the Qix within a small space because it's so unpredictable.

 
Best strategy I've found with that is to slowly build a fort to box it off, but yeah, it seems like the Qix has a mind of its own at times. It's like trying to cage a crazed tiger.

 

They follow the cursor in a fairly specific way.  Haven't played it since the contest, years ago, but back then we figured out pretty reliably how they chase you.
 

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Oct 1, 2018 at 2:56:17 PM
bertsampson (11)
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(Andrew Bradley) < Meka Chicken >
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Qix infuriates me as well, so one and done for me.  This score I would think should keep me in the top 8.


 

Oct 1, 2018 at 3:06:35 PM
mbd39 (1)
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(Michael ) < Bowser >
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Originally posted by: bertsampson

137,244
Qix infuriates me as well, so one and done for me.  This score I would think should keep me in the top 8.


 


Qix looks so easy when you watch someone playing on Youtube or whatever. "Oh, just draw some lines while avoiding a few enemies. Simple." But it's not easy at all!

When a NES arcade game infuriates bertsampson then you know that it's tough.




 

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Reigning NA 2018 Beat Em Up Champion


 

Oct 1, 2018 at 3:18:36 PM
Ausden (13)
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(Jonathan ) < Meka Chicken >
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This one is really frustrating but a lot of fun. My goal is to double my current high score and I'll be happy

Oct 1, 2018 at 6:58:36 PM
bertsampson (11)
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(Andrew Bradley) < Meka Chicken >
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Originally posted by: mbd39
 
Originally posted by: bertsampson

137,244
Qix infuriates me as well, so one and done for me.  This score I would think should keep me in the top 8.


 


Qix looks so easy when you watch someone playing on Youtube or whatever. "Oh, just draw some lines while avoiding a few enemies. Simple." But it's not easy at all!

When a NES arcade game infuriates bertsampson then you know that it's tough.
To be fair, it has more to do with my inability to slow down, take my time, and have patience.  I had the GameBoy version growing up, and I remember it being much easier to predict where the thing is going.  On the NES version, it seems the thing goes whichever way it wants, and can jump from one area to another.  I played this version last year, and was able to get my multiplier up and get a much higher score.  I just don't have the time.

 

Oct 1, 2018 at 8:38:56 PM
tablew/chairs (11)
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what a piece of poop


Edited: 10/07/2018 at 01:21 PM by tablew/chairs

Oct 1, 2018 at 9:20:24 PM
Yoshi (34)
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187,815
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Edited: 10/02/2018 at 08:07 PM by Yoshi

Oct 1, 2018 at 9:26:25 PM
Stooperzero (6)
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< Eggplant Wizard >
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still trying to tame a glowstick on lsd.

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My motha's on crack 

Oct 1, 2018 at 10:08:46 PM
mbd39 (1)
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(Michael ) < Bowser >
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Originally posted by: skinnygrinny

"Spiral death trap" lol

Wouldn't Spiral Death Trap be a cool name for a band?
 

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Reigning NA 2018 Beat Em Up Champion


 

Oct 2, 2018 at 1:28:57 AM
Krunch (146)
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(My name's Krunch) < King Solomon >
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Damnit, I had a 197,000 score but closed the rom before taking a picture. Hopefully I get can get that high again

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Oct 2, 2018 at 12:22:07 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Some words of inspiration from 2014:
========================

I won't say they're fully controllable, but they can definitely be manipulated.

And while their motion SEEMED erratic, the main thing is that you just have to pay attention to their apparent max speed and their total distance from your cursor.

Once you start drawing they are magnetized to your cursor, at varying levels of intensity, based on your in-game level.


Exploiting that is one of the methods for trapping them in tiny spaces.
Basically, you draw a tiny space with a "ledge".
Then you draw a partial line, hidden behind the ledge, and just sit there, with an uncompleted line, as long as possible (without the fuse hitting you, of course).
The longer the partially drawn line sits there, the stronger the attraction from the Qix becomes, until it gets sucked into the small space.
You finish your line while they're on the way into the trap, and then close out the trap quickly to finish the level.


That mechanic is why the larger the line you try to draw at once, the more quickly the Qix seem to come thwart your plans.

================================


Also, in a later comment in that thread, I made the point that the "erratic behavior" is a RED HERRING.

The Qix DO NOT HAVE MOMENTUM.  i.e. "it's a trap!"

They will change course on a dime as soon as you start drawing with your cursor, as they are magnetized to it.

So ignore what they SEEM to be doing, and just pay attention to how far they are from you in the first place and how fast they can move given your level and score.



I don't think we ever figured out whether the attraction was solely based on level, or whether it varied by score, as well.

BUT, I do seem to recall the difficulty of each level changing based on how high my score was when I got there.
So it MAY be kind of like Yoshi, where your score going into a level amplifies the current difficulty of that level.

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Edited: 10/02/2018 at 12:24 PM by arch_8ngel

Oct 2, 2018 at 12:34:35 PM
mbd39 (1)
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(Michael ) < Bowser >
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Originally posted by: arch_8ngel

Some words of inspiration from 2014:
========================

I won't say they're fully controllable, but they can definitely be manipulated.

And while their motion SEEMED erratic, the main thing is that you just have to pay attention to their apparent max speed and their total distance from your cursor.

Once you start drawing they are magnetized to your cursor, at varying levels of intensity, based on your in-game level.


Exploiting that is one of the methods for trapping them in tiny spaces.
Basically, you draw a tiny space with a "ledge".
Then you draw a partial line, hidden behind the ledge, and just sit there, with an uncompleted line, as long as possible (without the fuse hitting you, of course).
The longer the partially drawn line sits there, the stronger the attraction from the Qix becomes, until it gets sucked into the small space.
You finish your line while they're on the way into the trap, and then close out the trap quickly to finish the level.


That mechanic is why the larger the line you try to draw at once, the more quickly the Qix seem to come thwart your plans.

================================


Also, in a later comment in that thread, I made the point that the "erratic behavior" is a RED HERRING.

The Qix DO NOT HAVE MOMENTUM.  i.e. "it's a trap!"

They will change course on a dime as soon as you start drawing with your cursor, as they are magnetized to it.

So ignore what they SEEM to be doing, and just pay attention to how far they are from you in the first place and how fast they can move given your level and score.



I don't think we ever figured out whether the attraction was solely based on level, or whether it varied by score, as well.

BUT, I do seem to recall the difficulty of each level changing based on how high my score was when I got there.
So it MAY be kind of like Yoshi, where your score going into a level amplifies the current difficulty of that level.

I've been reading the 2014 thread for pointers. Those 400k+ scores are insane to me.

I'd be happy to break 200k this week.
 

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Reigning NA 2018 Beat Em Up Champion


 

Oct 2, 2018 at 12:42:06 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: mbd39
 
 

I've been reading the 2014 thread for pointers. Those 400k+ scores are insane to me.

I'd be happy to break 200k this week.
 

Even the mighty Guillavoie only got into the 240k range back then, so 200k really is a pretty good score on this one.

(and Brian's score from 2014 would still beat the current WR, I think)


The key strategy is managing to trap the early level Qix's in tiny boxes where you instantly capture 99%+ of the playing field doing that "ledge trick" I mentioned in my comment above. 

Perfect that on the early levels, and you can actually manage to pull it off well into the late game (with a few modifications like splitting the field when there are multiple Qix to deal with)



 

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Oct 3, 2018 at 12:45:41 AM
mbd39 (1)
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(Michael ) < Bowser >
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When trying to trap the Qix it either camps out on the opposite side of the screen and won't come near you, or it stays right on top of you so that you can barely move. Fuck this game. I'm done.

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Reigning NA 2018 Beat Em Up Champion


 

Oct 3, 2018 at 1:27:22 AM
Krunch (146)
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(My name's Krunch) < King Solomon >
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197,333


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^^discounts for NA members^^

Oct 3, 2018 at 1:40:49 AM
skinnygrinny (68)
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(a.k.a. the grinder. kobra kai! 42 foot tapeworm. Dragon kid. Sqoon kid. Surfer brah!) < Master Higgins >
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Originally posted by: mbd39
 
Originally posted by: skinnygrinny

"Spiral death trap" lol

Wouldn't Spiral Death Trap be a cool name for a band?
 
I agree. 

 

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 2016 - weekly contest "trash talker"

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Oct 3, 2018 at 1:59:18 AM
mbd39 (1)
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(Michael ) < Bowser >
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Okay, I couldn't make myself quit until I broke at least 200k. NOW I'm done. And if I play much more I might suffer a heart attack or stroke because this game makes me so damn mad.

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Reigning NA 2018 Beat Em Up Champion


 

Oct 3, 2018 at 6:10:56 AM
Krunch (146)
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(My name's Krunch) < King Solomon >
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Originally posted by: mbd39

Okay, I couldn't make myself quit until I broke at least 200k. NOW I'm done. And if I play much more I might suffer a heart attack or stroke because this game makes me so damn mad.

Hah, nice picture.  Now the question is, do I try to beat your score?  250K is pretty high, it starts to get really hard
 

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^^discounts for NA members^^

Oct 3, 2018 at 8:38:50 AM
SuperJimtendo (7)
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Score: 217134



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owner of post 5000 in the age of Aquarius thread

Original Paintings for sale : https://www.etsy.com/shop/UVCStudios


Edited: 10/07/2018 at 10:25 AM by SuperJimtendo

Oct 3, 2018 at 10:05:13 AM
mbd39 (1)
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(Michael ) < Bowser >
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Originally posted by: Krunch
 
Originally posted by: mbd39

Okay, I couldn't make myself quit until I broke at least 200k. NOW I'm done. And if I play much more I might suffer a heart attack or stroke because this game makes me so damn mad.

Hah, nice picture.  Now the question is, do I try to beat your score?  250K is pretty high, it starts to get really hard
 

I had to get the multipliers in stages 3 and 4, and then not screw up on stages 5 and 6. It took me hours to finally nail it. I went for another multiplier in stage 7 and failled. Too bad I couldn't do a little better and get over 300k, but this score is fine.

 

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Reigning NA 2018 Beat Em Up Champion


 

Oct 3, 2018 at 11:07:44 AM
Tulpa (2)
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They need to make a "most dedicated gamer" award for you.

Oct 3, 2018 at 11:30:05 AM
mbd39 (1)
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(Michael ) < Bowser >
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Originally posted by: Tulpa

They need to make a "most dedicated gamer" award for you.

Games rarely raise my blood pressure as much as Qix. But I figure that it's relatively easy pickings for a high top 8 placement or even a win this week so I have to try.

 

-------------------------
Reigning NA 2018 Beat Em Up Champion


 

Oct 3, 2018 at 4:01:20 PM
SuperJimtendo (7)
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(Jimbo ) < Lolo Lord >
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Updated RIGHT HERE on page number THREE

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owner of post 5000 in the age of Aquarius thread

Original Paintings for sale : https://www.etsy.com/shop/UVCStudios

Oct 3, 2018 at 5:11:43 PM
Bea_Iank (4)
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(Beatrice Bueno Iank) < Master Higgins >
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I HEARD IT! No need to yell!  
I will post the current scoreboard in about an hour!

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A paragon of purity, chastity and innocence.
Fair reminder that I don't weigh the same as a duck, so I am not made of wood and therefore I am no witch.
Sometimes I don't know where in the world I am.

Oct 3, 2018 at 5:14:53 PM
mbd39 (1)
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(Michael ) < Bowser >
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Originally posted by: Bea_Iank

I HEARD IT! No need to yell!  
I will post the current scoreboard in about an hour!

Hurry, before someone knocks me out of first place!

 

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Reigning NA 2018 Beat Em Up Champion