Originally posted by: cartman
Originally posted by: arch_8ngel
Originally posted by: cartman
Originally posted by: Abelardo
I guess the highest difficulty is ment to be borderline unfair or even plain unfair, arcade operators should not have abused of this setting, I imagine for programmers balancing the difficulty seems like no easy task and we ended up with many unfair games in the higher difficulty so I'm not surprised some of them cannot be 1 coined, operators should've used the normal/default setting as I imagine programmers focused mainly on that setting and it makes the games more enjoyable for the average person, as I kid I always avoided games that seemed unfairly tough, they were not enjoyable at all.
It does seem to be that way sometimes that the hardest setting is there to literally rigg the game as opposed to merely being challenging, yeah. The thing is you don't really know it either so you might be chasing a fantasy that wasn't ever even there to begin with. It might be that Technos are scrupulous in that way because this is the 2nd time i've experienced it there but never at say Capcom. I beat King of Dragons on 1 credit and their other beat 'em ups seem accessible aswell.
I am skeptical that the Capcom AD&D beat-em-ups are 1CC winnable at higher difficulty levels.
Even on normal difficulty, some of the bosses are over-the-top and appear to have spells that cannot be dodged.
I see. Yeah i'm not familiar with those specific ones but King of Dragons/Knights of the Round/Final Fight all seem doable to me. I also beat Willow on the hardest.
Willow, I would expect to be beatable, since it is a platform action-game where quarter-eater situations are a little harder to contrive while still giving the illusion that it MIGHT be winnable.
Standard beat-em-ups, the hit-dodge rules tend to be pretty consistent, I agree.
But the AD&D games have the added layer of items and magic spells.
There is at least one dark elf boss that can spam lighting bolt spells that I have never managed to dodge.
And there is an alternate red dragon boss that can fry your entire party.
Maybe the strategy with those guys is that a full 4-player party has some ability to interrupt attacks, or possibly it rotates who gets targeted with the spells.
But solo...I'd have to see it to believe it.