Originally posted by: Gloves
For me personally when tracking on Backloggery I consider "beating the game" as getting to the end, one way or the other. Bad ending, good ending, true ending, whatever.
This is the idea of Any%, the total minimum ending or any desired ending the player gets.
Maybe we can implement something similar, with a tiered approach, and different point values for different levels of completion where applicable. On Backloggery you have "Beaten", "Completed", and "Mastered". Obviously this would be far more work, but who knows, maybe people would be apt to go above and beyond if their completion were listed in tiers like that, perhaps even with the ability to bump people off the board with a higher tier completion, or a space for each or something. 1 point per tier maybe? Dunno.
Really nice alternative and gives the players free of choice. Fair, challenging all mixed up! Perhaps Splain will eventually attempt that game on hard mode knowing it might gives you the "Mastered" badge
Some games might only have 1 or two tiers, depending on the content.
Yep, Any% or 100% if the game has no difficulty setting and/or linear storyline.
Here's some random game examples I might use:
Silent Hill 2:
- Beat: Get any ending
- Complete: Get the Good ending
- Master: Get all endings
Uncharted Drake's Fortune:
- Beat: Reach the end of the story, any difficulty
- Complete: Reach the end of the story, hardest difficulty
- Master: Earn all trophies (i.e. collect everything and beat it on the hardest difficulty)
Donkey Kong Country 64:
The only example I can relate to. Spot on and clear to everyone.
- Beat: Reach the end
- Complete: 101%
Glover 64:
After played this game once, I'll stick to YT%
- Beat: Beat the game
- Complete: Collect everything
Vigilante 8:
Great example that the difficulty is just a way to get you that sweet Mastered Badge!
- Beat: Beat the game w/ any character
- Complete: Beat the game w/ all characters including UFO
- Master: Beat the game w/ all characters on Unleaded
Just a fun though; I presume that a complete overhaul is out of the question, really just word vomiting here. But yeah, I'd personally go with my base "beat" requirement rules that I use on Backloggery. Even if it's a matter of that beating the game on Easy doesn't give credits, if the gameplay content is otherwise the same, I'd call it beat. It's more inclusive and certainly less daunting for those who are not great at games, but of course that means you risk getting people going "this LB is easy mode now", hence my thinking towards a tiered system. Challenge people and they will oft rise up to it.
I think we all think in the same direction. Any% seems sufficient for this LB, a clear baseline of what a player needs to do. Yet giving the option and challenge to some for completing games on greater scale. Perhaps we can introduce a point system just for the extra incentive beyond the "beat all games". This means players can play an already completed game if so desired to claim that Badge with their favorite games. Not limited to just the first person...