Originally posted by: Oddzball
Originally posted by: stardust4ever
Originally posted by: Oddzball
Hey been a while.
So I did actually end up picking up a Retron 5 this week. I actually got one of the new revisions where they fixed the cart grip death problems and increased the internal memory. A few things. Games look great on it. Every game I have tried so far has played in it, even some of my repros such as Fireman, and Star Ocean SNES. I of course tried Castlevania 3, and it worked, though it did crash in the first level. Not sure if that was a dirty cart of the Retrons fault, as the Retron said it couldnt clearly read the cart, but let me play it anyway.
I do want to dispel the input lag myth. If you have input lag, you simply have a bad HDTV. I did two test for input lag using the test cart for SNES.
The first test was with the included Bluetooth controller.
Input lag ended up being 4ms with the Wireless bluetooth controller.
The second test was with a regular SNES controller.
Input lag was 1ms. I did this test many times to confirm. Im running this on my 34 inch ASUS LED gaming monitor. honestly 1ms is nothing. I actually felt just fine playing with it like that.
I then hooked it up to my 60 inch Sony LCD TV. Its a slightly older model, which is 3d capable.
Input lag with the wireless controller was 10ms.
Input lag with a regular controller was 6ms.
I have said again and again for people to ditch their HDTVs and get a 1080p monitor for gaming use to no avail. Manufacturers still refuse to list display lag specs so sans looking up charts online, it's basically a crap shoot if you buy one at the store whether it will be any good for gaming or not.
Funny thing is my TV in gaming mode is averaging 10ms, but that still feels WAY to slow for gaming IMO. Especially games like castlevania etc. Either way this pretty much proves you cannot blame the latency on the Retron5 itself.
A few things though, it definately looks good.. but differrent. I have my regular NES hooked up, and the Retron and can flip back and forth... the colors arent exactly right, but its hard to put my finger on it. For example in castlevania 3, first stage you have the arches in the background? On a real NES those arches have a slight... Shading along the bottom, which doesnt show up on any emulator. Not sure why.
Another thing to bear in mind, is the HDTV uses an ADC to convert the analog signal to HD. One problem is that most classic consoles output 240p (technically 262 scanlines every frame) when the HDTV is expecting 480i (262 + 263 scanlines). The converter randomly assigns one frame to the even scanlines and one frame to the odd scanlines, then applies some sort of cheap deinterlace algorithm. Next, the 480p deinterlaced signal is upscaled to whatever native resolution the HDTV supports. Both of these stages add lag to the composite signal, and can create various artifacts. Most commonly certain retro consoles routinely flickered sprites at 30Hz to create a transparent effect, like when Mario takes damage. Because alternating frames are split into separate fields for even and odd acanlines, this creates a venetian blind effect where the flickering sprite is displayed as tiny horizontal "venetian blinds" on the HDTV screen.
In general, it makes the signal look bad. Some consoles look worse than others, and there is no upscale chip produced on a commercial scale that properly scales 240p material to 1080 or whatever without attempting to deinterlace it as if it were 480i. For that, you will need expensive custom scalers that cost hundreds of dollars and still add lag on top of the HDTV post-processing. The cheap Monoprice scalers are likely no better than what's already inside your HDTV.
For lag free experience, best to stick to a CRT telivision set for SD consoles, and a low-latency 1080p monitor for HDMI consoles. There's not much other options for gamers, sadly.