Originally posted by: Bert
Ok, but this is a competition about getting the highest score
and thats fine. Just expressing as someone who is really good at the game. It isnt fun that way. Its boring. Not the spirit of the game. Bear Hugger exploitation and drag outs ruin it. Like I said. Should be a competition on A)progression then tiebreaker of time attack times, then second tiebreaker points. That way new people have a goal to beat it first, then they can work on times. Losing on purpose for points isnt fun. You are going to spend half an hour and if you screw up hours on bear hugger. Yay Fun!!!
Im just putting my foot down there. Not doing that. If I play itll be for KOs and to get times down and then doing a run in championship circuit mode with trying to get quick KOs. Before this competition, I had no clue you could exploit the game with losing for points especially on bear hugger. I thought it was a game built around speed and domination and timing my whole life. Its how everyone has played it their whole lives, and what the main competition online presence is.
I went back to the last comp for this game thread and gutsman, who won thought the same way. He played for speed domination and times. I agree.
But if thats the way people want to play it fine. I can post a score that would be second place last contest right now and just live with the results. On to DKC 2 which for competition is way more fun with its format. Beating a game 100% the quickest. Super Punchout should always be about speed. Since its tough to beat if youve never played it before then the contest could easily be progression first, then times added up as the tiebreaker. That contest gives everyone of each skill something to strive for since some of us can already easily beat the game.
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