Originally posted by: arch_8ngel
I like making you wait for the sword, depending on the balance of other items that are available at the beginning.
Early access to a bow (and free arrows) would be an interesting mechanic.
Alternatively, nerfing the sword so that they didn't shoot would be a good difficulty adjustment.
If you really got into the guts of the ROM, making are larger group of enemies vulnerable to the boomerang would make swordless play much more survivable and allow you to get back some bombs or rupees for the more powerful bow.
I think a really interesting idea would be to do the following:
(1) hack the sword-slot to contain the bow, permanently (i.e. no swords in the game, at all)
(2) have the silver arrow show up earlier and be multiple times more powerful than the normal arrow
(3) increase enemy vulnerability to the boomerang (so that medium-weak enemies can be killed with a "free-to-use" weapon, to let you recharge ammo)
(4) if you got really extreme in the hacking, figure out how to implement bomb-arrows
(5) obviously you'd need to retool the vulnerability of all sort of enemies (bosses especially) to make the game playable, overall, but I think it would make for a really unique LoZ hack.
And I would make bomb satchel upgrades "free" things that you uncover in hard-to-find dungeon locations.
(especially since arrow-use would represent a larger feature of the game, so spending 100 rupee slugs on bomb upgrades would be iffy)
PS - if you want a playtester, I'd be happy to put my PowerPak to good use.
I've beaten both quests of Outlands, and can do swordless runs in the origina LoZ with no problem.
You present several interesting ideas, very interesting indeed... It's so far beyond my abilities as a hacker it's not even funny, but it's a learning process! I'll respond to each point individually:
1) I like the idea, a lot. Not sure if I'll make that a thing in this game, but I have at least two more potential hacks brewing in my brain, and I think that this just became the hook for one of them! (no promises though...)
2) I don't see that happening early on for numerous reasons. Firstly, the difficulty scaling would be completely shot, the enemies would become impossibly easy unless I scaled them up as well, but there's only three groups of enemies, and scaling one or two up would mean that enemy types would become repetitive, and that's not something I'd want. Second, doing the aforementioned is really, really hard. Lastly, I feel that if I were to do the hack like this, I'd put the silver arrows with the old man who would have given you the magic sword, and as such would only become available after you have earned ten(?) heart containers, and are a good way into the game.
3)Yes. I hadn't thought of this, and I all but guarantee that this will make it into the game. (skills allowing...) I think I'd make it so that only overworld enemies are damaged, and underworld are only stunned (Excepting bats and gels).
4) ...Maybe... Just realize that hex editing is crazy hard, and don't actively expect this to end up a thing. It would be awesome though... but not likely.
5) I think this is doable without too much fuss... I know of at least one application that has this capability without manually editing the hex code, (Which I really want to avoid as much as possible...) but it only runs in DOS. I've looked into DOS box, and that might be something I'd do, but at the same time I don't know if the work I've already done would be compatible with the program... It remains to be seen, but if I need to go through the hex, well, so be it! What's the name of that other forum? Nesattempt or something? Think they'd be able to lead me in the right direction?
5b) And yes, I'd already incorporated the bomb upgrades for free in the first quest. Second quest is supposed to be harder though, so no guarantees they'll be free the second time around.
5c) And yes, I'd love to have you as a beta tester! Anyone who's able to is welcome to once I finish the game and make it available!>
Originally posted by: Br81zad
Would the overworld map be changed as well?
It would indeed. It would be completely mirrored. I'm intimately familiar with the Original map layout, and while playtesting I kept getting lost, it messes with your mind in an interesting way! After testing the mirrored version for a while, It became confusing trying to navigate the Original!