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SNES Monthly Contest: October - Super Ghouls n Ghosts and Street Fighter II (CLOSED) Winners - GhostofSparta & Andy_Bogomil

Sep 30, 2016 at 2:09:49 PM
Brock Landers (61)
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< Wiz's Mom >
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Going forward the competition will have two games running at a time.  They are separate leaderboards, with their own points awarded.  You can compete in one or the other, or both.

September Game #1: Super Ghouls n Ghosts

Rules
  • Goal -> Progress
  • Tiebreaker -> Low Score
  • Default settings
  • Play until Game Over
  • Try to take your pic when losing your final life.  You may have to be quick, or you may want to get an earlier shot as insurance
  • If you manage to beat both loops of the game, get a pic of the start of the final fight for tie-breaker purposes
  • No continues allowed
  • Looping is allowed
September Game #2: Street Fighter II
Rules

  • Goal -> High Score
  • Default settings, button mapping is fine
  • Play until you either beat M. Bison or lose a single match.
  • Indefinite point pressing, if possible somehow, is forbidden
  • Must be vanilla Street Fighter II for SNES
General Contest Rules, Prizes, Schedule, etc.
Click for Main Thread

-------------------------

Writing about every SNES game - Volume VIII (#400-351) - Migrating to snesrankings.com as we speak
SNES Set - 716/723 (Casper)
Switch: SW-6880-6470-3131


Edited: 11/01/2016 at 11:40 AM by Brock Landers

Sep 30, 2016 at 2:12:01 PM
Brock Landers (61)
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< Wiz's Mom >
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October - Super Ghouls 'n Ghosts & Street Fighter II
Progress & High Score
             
Mod        
 
1 Loop 2 - Level 7 GhostofSparta 1,026,900 Andy_Bogomil
2 Loop 2 - Level 4 Andy_Bogomil 952,400 quest4nes
3 Level 6 (117,800) 3rdstrongestmole 889,000 Abelardo
4 Level 6 (132,800) Jandrem 883,800 Webhead123
5 Level 3 mbd39 852,800 Ozzy_98
6 Level 2 - Reef Towers quest4nes 760,200 mbd39
7 Level 2 - Beginning Raft Webhead123 708,500 user
8 Level 1 bimmy_lee 567,800 Bea_Iank
9     347,800 Jandrem
10     138,800 bimmy_lee

-------------------------

Writing about every SNES game - Volume VIII (#400-351) - Migrating to snesrankings.com as we speak
SNES Set - 716/723 (Casper)
Switch: SW-6880-6470-3131


Edited: 11/01/2016 at 01:23 PM by Brock Landers

Sep 30, 2016 at 2:46:40 PM
Loxx O))) (19)
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I only have a copy of Turbo, I'm guessing that is not eligible?

Sep 30, 2016 at 3:59:04 PM
Brock Landers (61)
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I will have to research that, but probably not unless you can basically re-create a SFII playthrough with no deviation

-------------------------

Writing about every SNES game - Volume VIII (#400-351) - Migrating to snesrankings.com as we speak
SNES Set - 716/723 (Casper)
Switch: SW-6880-6470-3131

Sep 30, 2016 at 4:50:38 PM
skinnygrinny (68)
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(a.k.a. the grinder. kobra kai! 42 foot tapeworm. Dragon kid. Sqoon kid. Surfer brah!) < Master Higgins >
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Uh oh mrs. Kai might get in on this one. I've seen her beat that thing on the most "difficult"   setting pretty easily.

-------------------------
 2016 - weekly contest "trash talker"

"...fated to pretend" - M.G.M.T.

Oct 1, 2016 at 12:52:45 AM
quest4nes (147)
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(jeff -) < Bonk >
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Is mrs kai on NA? Dont be claiming her scores bro  

-------------------------

NES  646 (331 Manuals 319 Boxes)
Wii U 158
SNES 311
N64  189
Original Gameboy 48

 


Oct 1, 2016 at 1:36:37 PM
Andy_Bogomil (100)
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Default game/difficulty settings?

-------------------------
Wii U Collection Status: 160/161. Just Dance 2018. 

Oct 1, 2016 at 3:17:24 PM
quest4nes (147)
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(jeff -) < Bonk >
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Id like to know the rules of these. Dont want to waste time on street fighter w/wrong difficulty setting or something

-------------------------

NES  646 (331 Manuals 319 Boxes)
Wii U 158
SNES 311
N64  189
Original Gameboy 48

 


Oct 1, 2016 at 8:22:21 PM
Andy_Bogomil (100)
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Originally posted by: quest4nes

Id like to know the rules of these. Dont want to waste time on street fighter w/wrong difficulty setting or something


Same. You can adjust lives and difficulty in GnG. Not sure how SF works either as I thought your score added up even with a loss, but I'm not sure about that. Again difficulty plays a huge factor in that game. 

-------------------------
Wii U Collection Status: 160/161. Just Dance 2018. 

Oct 1, 2016 at 8:26:00 PM
quest4nes (147)
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(jeff -) < Bonk >
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Street fight is tough because going to a 3rd round will inflate your score. Still though perfect rounds are where your score blows up.. But continuing you keep your score so i dont know how thatll work.

Street fighter has a number scale difficulty setting that is default 3

-------------------------

NES  646 (331 Manuals 319 Boxes)
Wii U 158
SNES 311
N64  189
Original Gameboy 48

 


Oct 3, 2016 at 1:31:00 AM
Brock Landers (61)
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How about for Street Fighter, high score, but your run ends if you lose a single match. And I'm unsure if you get a score after beating M. Bison so you may want to get it during him as insurance


For SGnG, default settings. Get as far as you can on the first credit.

I'll have to test both tomorrow as I'm still playing catch-up

-------------------------

Writing about every SNES game - Volume VIII (#400-351) - Migrating to snesrankings.com as we speak
SNES Set - 716/723 (Casper)
Switch: SW-6880-6470-3131


Edited: 10/03/2016 at 01:31 AM by Brock Landers

Oct 3, 2016 at 3:16:54 AM
quest4nes (147)
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Yea thats probably the way to handle street fighter. Makes it harder. SF gets this weird thing though that you get owned by the comp on round 2 sometimes. Feels like nothing you can do lol.

Difficulty settings?

-------------------------

NES  646 (331 Manuals 319 Boxes)
Wii U 158
SNES 311
N64  189
Original Gameboy 48

 



Edited: 10/03/2016 at 03:18 AM by quest4nes

Oct 3, 2016 at 5:14:57 AM
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Originally posted by: Brock Landers

How about for Street Fighter, high score, but your run ends if you lose a single match. And I'm unsure if you get a score after beating M. Bison so you may want to get it during him as insurance


For SGnG, default settings. Get as far as you can on the first credit.

I'll have to test both tomorrow as I'm still playing catch-up




Oct 3, 2016 at 5:28:57 AM
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You definitely keep your score after defeating M.Bison. This in both SNES editions, World Heroes and Turbo Hyper Fighting.
Definitely a 2 players game. In 1 player is awesome, but score system is kind of poorly performing for a contest:
- 2 perfect and one loss is more points than 2 victories including only 1 perfect;
- continue does not reset your score;
- how far you get means little.
Plus, the game allows infinite continues (well, an honor rule here to don't continue would easily solve the issue).

My two cents silly advice: ask for most possible "end screens", I mean, finish it with all characters (Ryu, Ken, Guile, ...) == 8 points (or 12 in Turbo), 7 characters == 7 points, and so on. Use the best game score (of each player) only as a tie breaker, in case within the month two players (or more) can finish the game with an equal number of different characters. Also, no continues allowed (now, the character you lack experience with, will be very tough!).

So, instead of updating the best score (well, also that for tiebreaker) the contestants add screen shots of other guys (or girl, ChunLi) with who they could finish up the game. And you keep track: Alan 4 (Zangief, Dalshin, Ryu, Honda, best score 557898); Bob 3 (Ryu, Ken, Guile, best score 567123); and so on... Also, I would suggest to set a reasonable difficulty level, but this depends on how many very strong players are out there.

For the records, I like the game, a lot. But I'm lights years away from a good single player challenger.
Heck! Defeat Bison on top level requires me several continues, especially with characters I'm less familiar with.

Well, just an idea!  

Oct 3, 2016 at 5:36:56 AM
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Also, in case the game is not defeated with any character, such player score could be:

A) 0.n
where "n" is teh number of opponents defeated.
for instance: only one opponent defeated == 0.1; lost against Sagat (7+2=9 defeated) 0.9.

In SFII Turbo you must use 0.0n since you fight also yourself, so 0.01 to 0.10

In such scenario the in-game score would keep its role of tie breaker.

B) Have player not defeating the game have a main score of 0, and directly use the in-game score tiebreaker to rank them.

Well, that's pretty much it. Thanks for reading.  

Oct 3, 2016 at 10:00:02 AM
Bea_Iank (4)
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It is interesting to note that every time you use a continue on SF2, your score is increased by 1 point.
Usually, a score that ends in 0 means no continues were used. Now, I don't remember if you are awarded less than 50 points per attack. I will have to check it tonight.

-------------------------
A paragon of purity, chastity and innocence.
Fair reminder that I don't weigh the same as a duck, so I am not made of wood and therefore I am no witch.
Sometimes I don't know where in the world I am.

Oct 3, 2016 at 10:15:21 AM
Bea_Iank (4)
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Also, SF2 and Turbo are VERY different, with several balancing changes, damage changes, improved AI, plays way faster and allows you to play as the bosses.
So people shouldn't be allowed to play it instead of plain SF2 for the context.

-------------------------
A paragon of purity, chastity and innocence.
Fair reminder that I don't weigh the same as a duck, so I am not made of wood and therefore I am no witch.
Sometimes I don't know where in the world I am.

Oct 3, 2016 at 12:02:36 PM
Andy_Bogomil (100)
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GnG rules seem fine as you do get extra lives from score. I was able to make it to stage 3 yesterday on my first playthrough with the default settings (3 lives normal difficulty). There are also sub levels (1B etc.) as well which make it better for progress unless you pause and then take a picture knowing you're going to die which is less than ideal.

Street Fighter should be no single round lost, high score on 3 or 4 stars (something that's manageable). Take a pic when you lose a round or beat the game. My 2 cents.

-------------------------
Wii U Collection Status: 160/161. Just Dance 2018. 

Oct 3, 2016 at 12:50:04 PM
quest4nes (147)
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Yea. When you lose a round. Screenshot the start of round 2 or 3. The little peace sign will be on screen showing the one loss. Also i think bea is right . There is a 1 added to your score with a continue.

-------------------------

NES  646 (331 Manuals 319 Boxes)
Wii U 158
SNES 311
N64  189
Original Gameboy 48

 


Oct 3, 2016 at 12:50:43 PM
Brock Landers (61)
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Originally posted by: Andy_Bogomil

GnG rules seem fine as you do get extra lives from score. I was able to make it to stage 3 yesterday on my first playthrough with the default settings (3 lives normal difficulty). There are also sub levels (1B etc.) as well which make it better for progress unless you pause and then take a picture knowing you're going to die which is less than ideal.

Street Fighter should be no single round lost, high score on 3 or 4 stars (something that's manageable). Take a pic when you lose a round or beat the game. My 2 cents.
What is the default difficulty on SFII, and what does it go up to?  I haven't played the game in many years

 

-------------------------

Writing about every SNES game - Volume VIII (#400-351) - Migrating to snesrankings.com as we speak
SNES Set - 716/723 (Casper)
Switch: SW-6880-6470-3131

Oct 3, 2016 at 12:52:42 PM
Ozzy_98 (8)
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Originally posted by: user

You definitely keep your score after defeating M.Bison. This in both SNES editions, World Heroes and Turbo Hyper Fighting.
Definitely a 2 players game. In 1 player is awesome, but score system is kind of poorly performing for a contest:
- 2 perfect and one loss is more points than 2 victories including only 1 perfect;
- continue does not reset your score;
- how far you get means little.
Plus, the game allows infinite continues (well, an honor rule here to don't continue would easily solve the issue).

My two cents silly advice: ask for most possible "end screens", I mean, finish it with all characters (Ryu, Ken, Guile, ...) == 8 points (or 12 in Turbo), 7 characters == 7 points, and so on. Use the best game score (of each player) only as a tie breaker, in case within the month two players (or more) can finish the game with an equal number of different characters. Also, no continues allowed (now, the character you lack experience with, will be very tough!).

So, instead of updating the best score (well, also that for tiebreaker) the contestants add screen shots of other guys (or girl, ChunLi) with who they could finish up the game. And you keep track: Alan 4 (Zangief, Dalshin, Ryu, Honda, best score 557898); Bob 3 (Ryu, Ken, Guile, best score 567123); and so on... Also, I would suggest to set a reasonable difficulty level, but this depends on how many very strong players are out there.

For the records, I like the game, a lot. But I'm lights years away from a good single player challenger.
Heck! Defeat Bison on top level requires me several continues, especially with characters I'm less familiar with.

Well, just an idea!  

According to your score, you continued 56 times
 

Oct 3, 2016 at 12:53:54 PM
Ozzy_98 (8)
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For people who didn't know, when you continue in SFII, you gain a single point. All other point values are based on 100, so if your last two digits are not 00, you continued.

Oct 3, 2016 at 12:55:17 PM
Ozzy_98 (8)
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Originally posted by: Bea_Iank

It is interesting to note that every time you use a continue on SF2, your score is increased by 1 point.
Usually, a score that ends in 0 means no continues were used. Now, I don't remember if you are awarded less than 50 points per attack. I will have to check it tonight.


Never, it's always base 100, last two digits is how many times you lost.  And for some odd reason I read through this thread once and missed your post. 

Oct 3, 2016 at 12:57:40 PM
Brock Landers (61)
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To clarify, I'm saying your game is over in Street Fighter II if you lose a single time. You have to sweep every opponent.

Rules are updated. I may tweak the SFII difficulty setting if the default is too easy though. I'll test that tonight and continue to accept feedback


I apologize for the lack of organization this month. Lots going on the last few days.

-------------------------

Writing about every SNES game - Volume VIII (#400-351) - Migrating to snesrankings.com as we speak
SNES Set - 716/723 (Casper)
Switch: SW-6880-6470-3131

Oct 3, 2016 at 1:09:20 PM
Bea_Iank (4)
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(Beatrice Bueno Iank) < Master Higgins >
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Originally posted by: Ozzy_98
 
Originally posted by: Bea_Iank

It is interesting to note that every time you use a continue on SF2, your score is increased by 1 point.
Usually, a score that ends in 0 means no continues were used. Now, I don't remember if you are awarded less than 50 points per attack. I will have to check it tonight.


Never, it's always base 100, last two digits is how many times you lost.  And for some odd reason I read through this thread once and missed your post. 
Ah, good. It has been a long, long time since I last played SF2 and I didn't remember if the base was 100 or 50.  

 

-------------------------
A paragon of purity, chastity and innocence.
Fair reminder that I don't weigh the same as a duck, so I am not made of wood and therefore I am no witch.
Sometimes I don't know where in the world I am.