Originally posted by: Aaendi
I always find it funny how whenever I see a modern day game with so-called "retro" graphics, they always do some things that you almost never saw in real retro games. Here is a list of top 5 retro game tropes, rarely found in real retro games.
5) Multiple Overlapping Layers of Parallax. Sega Genesis games are known for having a lot of parallax layers, but they have some very noticeable limitations. You rarely saw vertical parallax scrolling, and you hardly ever see parts of one layer overlap another layer on the same scanline. In a typical "retro" game mockup, there are usually 4 or more layers, overlapping eachother everywhere, and when you climb up or down the level, the background layers scroll vertically and horizontally at the same time.
Genesis has 2 layers, a sprite layer, and a window layer (which is useless for any parallax effect, so don't count it as it actually replaces once of the layers when it's visible, and can't do any scrolling).
Vertical parallax was in many games on the Genesis, and a lot of times, developers used sprites to give a more "layered" look. Also, there's a few programming tricks (or bugs, whatever you want to call it) on the Genesis and TG16 that allows transparency by confusing the priority order of backgrounds and sprites.
Oh, and the Genesis can also rotate sprites.