NintendoAge http://nintendoage.com/forum/ -Sqooner zelda oot GameCube vs n64 http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=136308 2014-10-11T15:48:24 -05.00 xMaGuSx 7
On the N64 system, Morpha's ball is rendered in a aqua-blue & red color with a distinct pattern. On GCN/VC Morpha's ball is white & red with a completely different pattern. This is a graphical rendering difference most likely due to an unsupported shader graphic, NOT an edit to the game (if you play any version of the game on emulator Morpha's ball will be white & red). In the re-textured 3DS version the ball continues to use the white & red color scheme.

I prefer the original texture myself, the other one just doesn't seem to fit for a boss, even if it was just due to an unsupported shader graphic. ]]>
zelda oot GameCube vs n64 http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=136308 2014-10-11T14:03:17 -05.00 xMaGuSx 7 zelda oot GameCube vs n64 http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=136308 2014-10-11T14:00:23 -05.00 xMaGuSx 7 zelda oot GameCube vs n64 http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=136308 2014-10-11T13:44:27 -05.00 xMaGuSx 7
There's also this:

http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Program_Revision_Differences#GameCube_Version ]]>
zelda oot GameCube vs n64 http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=136308 2014-10-11T13:34:42 -05.00 xMaGuSx 7
GCN differences (from memory)

-It's censored just like later N64 releases, therefore Ganon pukes Green blood and the Fire Temple BGM has been bowdlerized. Same with the Gerudo Symbol
-Some exploitable glitches have been patched. (So I guess no glitched out speed running)
-It's disc media so there is some minor loading time, not really noticeable, but you'll see a loading bar instead of the N64 logo.
-Copyright date now has 2003 after 1998
-If its the one that came with pre-orders of WW you'll get an option to play "Master Quest"
-Its emulated at a higher resolution, not all that much different in my opinion, then again I never played it at 480p, so maybe it does make a difference?
-The "Stone of Agony" Now depends on whether you enable the force feedback on your controller. Wavebirds need not apply.
-The Hud has buttons that match the GCN, so instead of green and blue, its red and green for the "B" and "A" buttons
-Naturally when the button icons appear in text they reflect the same colors.

That's all I can recall. As far as I know the pre-order WW bonus Disc, Collector's Edition Disc, and Virtual Console versions are all identical. ]]>
zelda oot GameCube vs n64 http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=136308 2014-10-11T13:14:32 -05.00 xMaGuSx 7
As far as I know, that's the only major obvious difference. I've beat the GC version (I got the pre-order bonus version you got with Wind Waker) but never played it again because Wind Waker came out by that time and I never went back to it after I was done with Wind Waker. I didn't notice any major differences. It's the latest build of the game (censored Islamic chants in the Fire Temple, no Epona glitch, green Ganondorf blood (instead of red),  ect.). The Scarecrow Song doesn't play over the credits, unfortunately. The Gerudo symbol is changed to look less Islamic from the last 64 version. Other than that, there's really no big differences between the GC version and the last version released on the N64. ]]>
zelda oot GameCube vs n64 http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=136308 2014-10-11T12:23:40 -05.00 xMaGuSx 7