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-Sqooner Megaman 9 & 10 NES rom
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2014-04-03T02:57:09 -05.00Reapus69Originally posted by: PolarBear
Any updates on this? I really would like to see MM9 and 10 on the nes.
Yeah. Me too. ]]> Megaman 9 & 10 NES rom
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2014-03-20T12:30:01 -05.00Reapus69 Megaman 9 & 10 NES rom
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2014-03-17T23:02:09 -05.00Reapus69 Megaman 9 & 10 NES rom
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2013-08-30T00:36:18 -05.00Reapus69 Megaman 9 & 10 NES rom
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2013-08-29T23:04:51 -05.00Reapus69 Megaman 9 & 10 NES rom
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2013-08-29T21:58:20 -05.00Reapus69 Megaman 9 & 10 NES rom
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2013-08-29T20:49:15 -05.00Reapus69Originally posted by: Luigi_Master
The conversion will likely not be entirely accurate as MM9 uses more than 256 tiles for background graphics in certain stages. It's doable by upping it to MMC5, but he stated he doesn't want to go that route.
Was there a reason he gave? Or is it just that much more difficult to implement with MMC5?
I don't know much about MMC5, but would a conversion from his mapper to MMC5 be difficult for anyone trying to do a 100% port down the line?
]]> Megaman 9 & 10 NES rom
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2013-08-29T11:37:14 -05.00Reapus69 Like I said earlier it'll still be closest thing to an "port" for the NES that can be done without completely rewriting the code from the ground up. ]]> Megaman 9 & 10 NES rom
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2013-08-29T03:35:36 -05.00Reapus69 Megaman 9 & 10 NES rom
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2013-08-28T10:02:23 -05.00Reapus69