NintendoAge http://nintendoage.com/forum/ -Sqooner Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-16T22:25:13 -05.00 Zing 43 Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-16T14:34:33 -05.00 Zing 43 Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-16T14:31:59 -05.00 Zing 43 Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-16T14:31:21 -05.00 Zing 43 Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-16T14:02:51 -05.00 Zing 43
I managed to go without armor or a shield until I reached the general on Mt Sabre. I'm trying to upgrade only when absolutely necessary (i.e. I'll reach a boss where it's almost impossible to avoid damage, and then discover that they wipe the floor with me due to my low defense level)

Playing this way (i.e. not spending money on every upgrade, or buying items) makes the game surprisingly non-grindy. It flows really, really well.

I think the only place I had to take any time to level up was right before Mt Sabre. I needed to gain a couple of levels to even be able to damage the monsters on Mt Sabre. Otherwise it's been pretty wham-bam-thank-you-ma'am. ]]>
Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-16T13:59:08 -05.00 Zing 43 Originally posted by: clueless

Originally posted by: arch_8ngel

No, there was no map or extras. It just has an oversized (SNES-style) manual.


Many years ago I reverse engineered how the game stores its maps.  I wanted to write a map/game editor for it, but I never completed the project.  I have some tools (builds on Linux) that will dump every area as a PNG or GIF.  The problem with writing a full blown game editor is that all of the event triggers are scattered all over and hard-coded to area and screen numbers.  Its not all in one nice, convenient table.


http://www.ecoligames.com/~djenkins/Games/CrystalisRomTools.tar.gz

You should let snesmaster know.  He has a bunch of maps he's assembled by hand, but hasn't finished this game yet, that I know of.  I'm sure your tool would be a great resource for him to finish documenting the game.

]]>
Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-16T03:43:07 -05.00 Zing 43 Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-15T23:04:28 -05.00 Zing 43 Originally posted by: arch_8ngel

No, there was no map or extras. It just has an oversized (SNES-style) manual.

Many years ago I reverse engineered how the game stores its maps.  I wanted to write a map/game editor for it, but I never completed the project.  I have some tools (builds on Linux) that will dump every area as a PNG or GIF.  The problem with writing a full blown game editor is that all of the event triggers are scattered all over and hard-coded to area and screen numbers.  Its not all in one nice, convenient table.


http://www.ecoligames.com/~djenkins/Games/CrystalisRomTools.tar.gz
]]>
Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-15T19:38:00 -05.00 Zing 43 Crystalis http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=48870 2011-04-15T18:06:15 -05.00 Zing 43 Originally posted by: Tanooki

Why because you could save anywhere at any time? I played it back in the early 16bit era the first time and even by then that kind of save wasn't common.

I can't think of any other NES games that have a similar save feature.
]]>