NintendoAge http://nintendoage.com/forum/ -Sqooner How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-23T19:42:10 -05.00 jeffg 60 How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-23T00:07:29 -05.00 jeffg 60 Originally posted by: AlveinHero

Hmm... what if the three Tiny Toons games on Game Boy ported to the SNES cart as a trilogy? I made a title. I call it "Tiny Toon Adventures GB Collection."

That's unpossible!111!!! look at 3gens comments a few posts back...

Originally posted by: bunnyboy

Originally posted by: standigz

as consoles get more complicated the amount of homebrew falls.
That fails with systems like GBA.  The easy to use C toolchains make that a very popular homebrew platform.

Exactly. There's a few C compilers out there that will optimize the ASM code to be as effecient as using ASM, while using an easier language... for the most part. There are some things that are extremely critical (with the Genesis, it's raster effects utlizing the hblank routine), so while ASM is the optimal choice, C does a very good job at compiling routines fast enough to deal with critically timed routines (more or less), depending on what you're doing. ]]>
How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-22T22:44:19 -05.00 jeffg 60 Originally posted by: standigz

as consoles get more complicated the amount of homebrew falls. That fails with systems like GBA.  The easy to use C toolchains make that a very popular homebrew platform.  
]]>
How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-22T22:39:43 -05.00 jeffg 60 How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-22T21:02:04 -05.00 jeffg 60 How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-22T15:39:43 -05.00 jeffg 60
a) I am too much of a perfectionist.

b) I am unorganized.

c) I get frequently interupted by my parents asking me to do jobs around the house.

d) I am lazy. ]]>
How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-22T10:04:12 -05.00 jeffg 60 Originally posted by: bunnyboy

Originally posted by: 3GenGames

Actually, I've looked at A2600 programming and it is actually very, very difficult. Harder than NES even.
Look up batari basic its actually very, very easy.
 

Well, here is the thing with atari 2600 homebrews, they have been around longer, the more time that passes equals better homebrew games.

Homebrews for the atari starting hitting mainstream (well, mainstream for homebrews) in the 90's. Some of the early ones are a little rough and far from commercial quality, but as time has passed, they have become BETTER than original released games. I see this happening on the NES as well. Until a little while ago the only real hombrews I played were puzzle games/etc, they were not bad, actually quite fun, but far from Zelda or Contra/etc... Now, after playing Battle Kid I realized the NES homebrew scene is about to take off...in a big way! That is a commercial quality game! I predict in the next 10 years you will see homebrew games made that are BETTER quality than original commercial NES games, it's basically what happened in the atari world.

About Bataribasic...A few years back atariage user Batari made a program called Batari basic. Now, I don't want to discredit any games made through bataribasic, I own several and they are great games but I will mention that whenever one is made people always ask right away if bataribasic was used and it has even been suggested by some that instruction manuals require a bataribasic symbol so people know it was used. That leads me to believe they are not really thought of as the same as actual programmed from scratch games. They all do have noticable similarities, not really a hack but "different" than an original programmed from scratch game.

So, I'm not going to say atari 2600 programming is harder than the NES or vice versa, they are both impossible and thats why I hold any homebrew authors in the highest respect. I will say as time goes on we will start to see some truely amazing homebrew games in the NES scene and I'm glad to be a part of it

Same will happen for the SNES, just takes time ]]>
How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-21T19:29:35 -05.00 jeffg 60
I would hope whoever did the ports on Contra, Super C, Castlevania etc, would update the graphics anyway, otherwise, what is the point? So I don't see much merit in an "easy" port with no work anyway.

Would be cool to see it done, but that kind of effort is rare. ]]>
How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-21T16:34:53 -05.00 jeffg 60 And thanks dra600n.

I think so too, Its been done before, like I said - Ninja gaiden trilogy - its just NES games placed on a SNES cart (of course by proffesionals at Tecmo) but still, possible.

I would like to see some classics to be made into SNES cart Trilogies:
* Contra, Super C & Contra Force
* Wizards & Warriors Trilogy
* GI Joe 1 & 2
* Castlevania Trilogy
* Ninja Turtles Trilogy

Just a thought! I WOULD pay serious $$ for that kind of games.
-- ]]>
How come there haven't been any SNES homebrew games? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=76336 2012-10-21T03:53:39 -05.00 jeffg 60
Another possibility is to put a NES or Genesis or whatever hardware into the cartridge. It has certain problems with VRAM bandwidth and framerate, but it is doable.

Getting both Contras on the SNES just is matter of someone's interest and dedication, or someone's investments. 'Never' is a wrong word here. ]]>