NintendoAge http://nintendoage.com/forum/ -Sqooner Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T15:50:49 -05.00 OzNEScollector 46 Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T15:44:35 -05.00 OzNEScollector 46 Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T15:43:33 -05.00 OzNEScollector 46 Originally posted by: dangevin

I'm an idiot you don't even need to do that. All you do is black the backgroud and switch the palettes for the sprites to all values white in that same binary search fashion. So it only takes as long as a factor of the number of sprites on-screen. If there's only two, it turns one of them to all-values-white, and the other to all-black. If there's four, well you get the idea. Why bother with the whole screen.

Also this would give a cool effect too, less jarring than the tunnel thing. If there's a lot of enemies and it's perceivable to the eye, it will just look like they're shining in the burst of your gunfire temporarily This would be much quicker than drawing a square and removing it, and redisplaying the sprites in terms of processor time.

 That's sort of my idea
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Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T15:42:01 -05.00 OzNEScollector 46 Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T15:25:06 -05.00 OzNEScollector 46 Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T14:33:19 -05.00 OzNEScollector 46 Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T13:35:39 -05.00 OzNEScollector 46 Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T13:21:52 -05.00 OzNEScollector 46 Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T11:49:19 -05.00 OzNEScollector 46 Originally posted by: dangevin

Originally posted by: arch_8ngel

if you can read both peripherals at once, do a powerpad/zapper homebrew. Where your stance on the pad translates into leaning or ducking in the game.


You'd need a four-score or Satellite to do this though, since PP takes up two slots.



Power Pad only needs one controller port, but like the Zapper it does not work with the Four Score.  Its possible the Power Pad would work with the Satellite with the switch in the gun position, will have to test it once I can find some batteries....  Likely only one of the ports would work. ]]>
Zapper Homebrew http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=12446 2008-10-15T11:36:50 -05.00 OzNEScollector 46
How about a game kind of like the "fortress" levels of Contra? You could either be standing or ducking behind barrels or something, like you suggested. Then after you clear a screen you "run" to the next one. Hell, you could do the Eliminator from American Gladiators! ]]>