NintendoAge http://nintendoage.com/forum/ -Sqooner Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-05-05T00:02:47 -05.00 Aaendi 95
1) Resized Sprites
2) The first software rotated sprite running on SNES stock hardware ever! (though I had to include a loading time in order to do so) ]]>
Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-04-24T20:27:06 -05.00 Aaendi 95 Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-04-24T16:14:10 -05.00 Aaendi 95
Moving a sprite is basically just adding the horizontal speed to the x position, and adding the vertical speed to the y position, every frame. Gravity is just adding a constant acceleration to the vertical speed. Yet, the Sega-16 members think that these kind of things take thousands of cycles to do. ]]>
Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-04-24T00:39:51 -05.00 Aaendi 95
I still want to see if you can pull this of though. ]]>
Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-04-23T23:42:31 -05.00 Aaendi 95
"Oh, Gunstar Heroes. There's a ton of stuff in that game (or any MD game with decent -let alone heavy- optimization around the hardware's strengths) that couldn't be done as well on the SNES . . . or at all in some cases. (it definitely won't be able to pull off sprites in the same way without more flicker/tearing, and resolution will be lower) And on vanilla SNES hardware, there's even more than you'd probably have to compromise, and even more if you limited ROM size, and even more still if you limited ROM speed. (3.58 vs 2.68 MHz makes a real difference)"

God, do these people EVER look at a fricking programming manual?  They keep complaining about a CPU they know absolutely nothing about. ]]>
Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-04-22T15:28:34 -05.00 Aaendi 95 ]]> Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-04-22T13:27:09 -05.00 Aaendi 95 Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-04-21T23:59:25 -05.00 Aaendi 95 Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-04-21T23:13:46 -05.00 Aaendi 95
-no more black bars (full 256x224 screen)
-multidirectional shooting
-improved AI ]]>
Gunstar SNES, resized sprites or original sprites? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=97434 2013-04-16T19:06:02 -05.00 Aaendi 95