NintendoAge http://nintendoage.com/forum/ -Sqooner [Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2019-05-30T20:11:26 -05.00 NovaSquirrel 47 [Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2019-04-30T20:34:25 -05.00 NovaSquirrel 47 Originally posted by: WaverBoy
 
Originally posted by: NovaSquirrel
 
Originally posted by: WaverBoy

Looks like there's just been another update; what's different?

https://itch.io/e/2019203/novasquirrel-updated-nova-the-squi...

There's a change log at https://novasquirrel.itch.io/nova-the-squirrel/devlog/78832/...  but really that update is just because I was initializing levels for the level editor incorrectly and that's an unshippable critical bug. It's intended to be final now and I'm working on a sequel for the SNES which is in its very early stages, and I'm going to try to get a cart of the first game released.
 
Thanks for the info!  Do you have any more games for the NES in the works?

  I don't have any immediate plans. I was working on a tool to help make WarioWare style microgames for the NES, and I also definitely want to make some smaller games (like Squirrel Domino was fun to make) but for now I think I'm taking a break from the NES. Definitely don't expect another project on this scale for it again any time soon.  

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[Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2019-04-30T20:19:52 -05.00 NovaSquirrel 47 Originally posted by: NovaSquirrel
 
Originally posted by: WaverBoy

Looks like there's just been another update; what's different?

https://itch.io/e/2019203/novasquirrel-updated-nova-the-squi...

There's a change log at https://novasquirrel.itch.io/nova-the-squirrel/devlog/78832/...  but really that update is just because I was initializing levels for the level editor incorrectly and that's an unshippable critical bug. It's intended to be final now and I'm working on a sequel for the SNES which is in its very early stages, and I'm going to try to get a cart of the first game released.
  Thanks for the info!  Do you have any more games for the NES in the works?

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[Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2019-04-30T18:56:17 -05.00 NovaSquirrel 47 Originally posted by: WaverBoy

Looks like there's just been another update; what's different?

https://itch.io/e/2019203/novasqu...
There's a change log at https://novasquirrel.itch.io/nova-the-squirrel/devlog/78832/build-1405 but really that update is just because I was initializing levels for the level editor incorrectly and that's an unshippable critical bug. It's intended to be final now and I'm working on a sequel for the SNES which is in its very early stages, and I'm going to try to get a cart of the first game released.
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[Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2019-04-30T12:40:10 -05.00 NovaSquirrel 47
https://itch.io/e/2019203/novasquirrel-updated-nova-the-squirrel ]]>
[Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2019-02-04T14:25:59 -05.00 NovaSquirrel 47 Come grab the latest build and let me know what you think! It's got several big changes, including the level editor I mentioned but also now a Dr. Mario clone too. ]]> [Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2019-01-02T16:30:21 -05.00 NovaSquirrel 47

Level editor now has basically everything I want it to have and now I guess for the software side I just want to put in easter eggs and find uses for the extra space I have left. There's two 16KB banks and two 8KB free spaces in other banks. Though I don't *have* to. ]]>
[Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2018-12-24T21:24:46 -05.00 NovaSquirrel 47
While manuals are always great, I usually like it when I can just figure out everything in the game without having one. Back in the 80's and 90's since we didn't have the internet the manual was essential for a game if you didn't want to call that 1-800 Nintendo $5.99 per hour hotline number for tips!

Also while I still have some of my NES and SNES games I don't have any of the manuals. So they just get lost over time apparently. ]]>
[Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2018-12-23T15:01:10 -05.00 NovaSquirrel 47

Level editor is having good progress, trying to polish it up with icons and such. In general I feel like last-minute polish is probably the best place to aim development at aside from finishing this feature. ]]>
[Homebrew] Nova the Squirrel http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=183234 2018-12-23T11:41:09 -05.00 NovaSquirrel 47 Originally posted by: NovaSquirrel
 
Originally posted by: Scrobins09

As an alternative, maybe you could make a pdf of a manual with the design and dimensions so anyone who wanted could print it out, fold/staple it, and have a perfectly sized manual ready to go.
I think I'd honestly rather spend time making the software itself awesome than putting together a high quality manual, at least for now, especially if I wouldn't be printing it. I don't really know anything about graphic design anyway.  

Right now I'm starting on making the level editor complete. I think I'm going to have access to more than 8KB of PRG RAM and the obvious use for that to me is "user-made levels".
 
A manual is a lot of work to put together, but it makes the physical release a lot more appealing. Part of the fun of retro games was reading through the manual. It's not so much the practical nature of having one, but the novelty. Fun enemy descriptions and quirky artwork really add to the experience.
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