NintendoAge http://nintendoage.com/forum/ -Sqooner Pointless Game Idea http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=18846 2009-04-30T12:24:49 -05.00 zi 4 Pointless Game Idea http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=18846 2009-04-30T12:14:35 -05.00 zi 4
when i first played deja vu i was blown away- "it's the same bleeping game!" well, the same engine.

sheet, i'll check what board shadowgate uses, but the music might be as complicated as N106... or as simple as vibrato with the standard set (and some DMCs). ]]>
Pointless Game Idea http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=18846 2009-04-30T12:10:00 -05.00 zi 4
It would be a lot of work to swap graphics, but I don't think Shadowgate reuses many backgrounds.

Redoing the music used the be really hard, but there might be some tools for that now.

You will have to become intimately familiar with hex editing, since that will be how you change all of the event triggers in the game, as well as change how backgrounds are constructed, etc. ]]>
Pointless Game Idea http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=18846 2009-04-30T12:02:47 -05.00 zi 4
graphics would be a pain in the ass (you'd need 20-24 room pictures like shadowgate) but how hard would it be to retool the engine? ignoring the massive copyright issues.

just got me thinking after the "Design-a-game: Community game retheme!" thread.


i might have written up some basic plot points/item stuff already in a bored-at-work scenario.
]]>