NintendoAge http://nintendoage.com/forum/ -Sqooner Nintendo DS Prototype problem ! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=180290 2018-02-24T17:41:23 -05.00 voodooween 6 Nintendo DS Prototype problem ! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=180290 2018-02-22T15:07:08 -05.00 voodooween 6
I am just a DS collector and my "Dev" skill are below zero so I don't know if the cartridge was burned bugged or if I fucked up somewhere.
The cartridge came with a 512k Eeprom chip but I, unfortunately erase this one (I found 10+ cartridges and only this one had an Eeprom...) and I'm kinda thinking I fucked up a possible important file on it. ]]>
Nintendo DS Prototype problem ! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=180290 2018-02-22T14:52:15 -05.00 voodooween 6
That said, you may have found code that was in memory and just written to fill up the data on the cart. I'd be surprised if that's still a thing, but this is how large portions of the Link's Awakening DX carts source was released. The code was in memory and when the compiler built the rom, the "empty" data areas contained the ASM source. I can only assume that's what happened here. ]]>
Nintendo DS Prototype problem ! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=180290 2018-02-22T14:37:31 -05.00 voodooween 6
DialogT:ModalMonologue(
{"Room script load or compile error.", "Mail at design department."},
function () Explore.nav(Explore.idx_railcar, Explore.idx_screen) end,
"Tweek"
)

Do you think the "patch" could be on a Eeprom chip? ]]>
Nintendo DS Prototype problem ! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=180290 2018-02-22T12:51:29 -05.00 voodooween 6 Nintendo DS Prototype problem ! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=180290 2018-02-22T09:41:11 -05.00 voodooween 6
I found a prototype of "The Hardy Boy Treasure Track" but when I want to start a game I have this error :




Do somoene have an idea of how I can fix it? ]]>