NintendoAge http://nintendoage.com/forum/ -Sqooner Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-08-04T15:05:22 -05.00 Blue Ember 38 Originally posted by: dra600n

jone - exactly
guillavoi - not sure if you're saying calling programming an art is wrong, or just the whole thing

Basically, I agree with you that it is not correct to call programming an art.
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Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-08-04T13:49:03 -05.00 Blue Ember 38 guillavoi - not sure if you're saying calling programming an art is wrong, or just the whole thing ]]> Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-08-04T13:29:51 -05.00 Blue Ember 38 Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-08-04T12:31:47 -05.00 Blue Ember 38 Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-08-03T21:36:47 -05.00 Blue Ember 38 Originally posted by: Callin

Originally posted by: dra600n

Yes, I'm a programmer. Been coding for nearly 15 years now. How is programming an art? The final product of a video game is art since it incorporates audio and visuals that are someones creation.

I didn't expect a serious essay on art in response to a quick jab, but I would argue that the experience of creating a painting is similar to that of coding a program. There are multiple right and wrong ways to get the job done, there are different styles, and there is no objective way to determine if it is finished. Even if there is a list of criteria to meet, the author must subjectively decide whether the implementation is good enough. Going from the conceptual phase to the actual implementation, there is plenty of creative - artistic- freedom.

The example you gave, of typing up an author's work, is completely different from both, for the same reasons. There's no "style" of copying work verbatim. It's either right or wrong, either finished or not. There is no room for creativity.


Again, going by your logic, being a couch potato is art. The difference between art and something that is a skill, is that art and creativity don't require an education. Programming does. The programmer doesn't define when an application is done for the client - the client does. Does that mean the client is the artist for painting a picture so that the programmer can make it happen? Or is the artist a term now shared between 2 people - the one who gave the creative ideas, or the one who programmed it? Programming is a science. The only people who consider programming an art are programmers, and only a small majority. Church it up however you want for whatever reason you want, but logic is not art.
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Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-08-03T18:37:05 -05.00 Blue Ember 38
But anyway, any findings with a mouse plugged in at all? ]]>
Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-08-03T17:24:38 -05.00 Blue Ember 38 Originally posted by: dra600n

Yes, I'm a programmer. Been coding for nearly 15 years now. How is programming an art? The final product of a video game is art since it incorporates audio and visuals that are someones creation.
I didn't expect a serious essay on art in response to a quick jab, but I would argue that the experience of creating a painting is similar to that of coding a program. There are multiple right and wrong ways to get the job done, there are different styles, and there is no objective way to determine if it is finished. Even if there is a list of criteria to meet, the author must subjectively decide whether the implementation is good enough. Going from the conceptual phase to the actual implementation, there is plenty of creative - artistic- freedom.

The example you gave, of typing up an author's work, is completely different from both, for the same reasons. There's no "style" of copying work verbatim. It's either right or wrong, either finished or not. There is no room for creativity.
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Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-08-03T00:27:13 -05.00 Blue Ember 38 Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-08-03T00:20:20 -05.00 Blue Ember 38
Need a picture from the other side of the cart, the back half doesn't do any good. ]]>
Super NES Art Downloader Cartridge http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=52421 2011-07-28T12:09:24 -05.00 Blue Ember 38
Taken from dictionary.com:

art
1 ? ?/?rt/ Show Spelled[ahrt] Show IPA
–noun
1.
the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.
2.
the class of objects subject to aesthetic criteria; works of art collectively, as paintings, sculptures, or drawings: a museum of art; an art collection.
3.
a field, genre, or category of art: Dance is an art.

Programming doesn't fit into any category. You could argue that it fits into #3, but if that's included, so isn't answering the telephone, or playing center field, or watching TV, and then everything is considered art, thus making trying to make "art" is a pretty silly phrase. Can you program a game without an artist or art direction? No. Be it text based or graphical, you still need someone to present the art direction (sometimes the programmer does this as well), however the actual "programming" isn't an art form. Game creation is an art form, but not the programming side - the story creation, graphical creation, and musical compositions are. ]]>