NintendoAge http://nintendoage.com/forum/ -Sqooner Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-08-23T21:20:29 -05.00 teh lurv 23 Originally posted by: Kosmic StarDust
 
Originally posted by: avlon
 
Originally posted by: Great Hierophant
 
Originally posted by: avlon

SRR works great on the AVS, and I'm highly pleased with the results. For those interested, I reviewed it, and most of the footage used is from the AVS. I also tried running it on an OG NES, Super Retro Trio, and Retron 5. One of these systems wasn't able to play it.
Hmm...let me guess which one.  Could it be the original hardware system (OG NES)?  Nope, it was tested with original hardware.  How about the hardware clone (Super Retro Trio)?  Nope, close enough.  What about the emulator box (RetroN 5)?  I would guess that one doesn't work because if it doesn't recognize the mapper hardware in the cartridge, it can't dump and run the game.  I'm sure Hyperkin will get right on it.


Ding, Ding! WINNER!!!!!!!!

All jokes aside, someone on Hyperkin's page claimed that it worked on the Retron 5, so of course I had to try it just in case they were (most likely) spreading false information.  I didn't expect it to, so it wasn't a major bummer.  

Someone please create an HD clone that's not an upscaler + NOAC (Game Tek) and isn't a Dumper + Emulator (Hyperkin/Cyber Gadget), other than RetroUSB or Analogue (FPGA is pricey). Love my AVS btw...  
 

I wish that the original companies would just create updated "HD" versions themselves. I guess a guy can dream. ]]>
Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-08-19T01:25:23 -05.00 teh lurv 23 Originally posted by: avlon
 
Originally posted by: Great Hierophant
 
Originally posted by: avlon

SRR works great on the AVS, and I'm highly pleased with the results. For those interested, I reviewed it, and most of the footage used is from the AVS. I also tried running it on an OG NES, Super Retro Trio, and Retron 5. One of these systems wasn't able to play it.
Hmm...let me guess which one.  Could it be the original hardware system (OG NES)?  Nope, it was tested with original hardware.  How about the hardware clone (Super Retro Trio)?  Nope, close enough.  What about the emulator box (RetroN 5)?  I would guess that one doesn't work because if it doesn't recognize the mapper hardware in the cartridge, it can't dump and run the game.  I'm sure Hyperkin will get right on it.


Ding, Ding! WINNER!!!!!!!!

All jokes aside, someone on Hyperkin's page claimed that it worked on the Retron 5, so of course I had to try it just in case they were (most likely) spreading false information.  I didn't expect it to, so it wasn't a major bummer.  
Someone please create an HD clone that's not an upscaler + NOAC (Game Tek) and isn't a Dumper + Emulator (Hyperkin/Cyber Gadget), other than RetroUSB or Analogue (FPGA is pricey). Love my AVS btw...  
  ]]>
Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-08-18T17:27:01 -05.00 teh lurv 23 Originally posted by: Great Hierophant
 
Originally posted by: avlon

SRR works great on the AVS, and I'm highly pleased with the results. For those interested, I reviewed it, and most of the footage used is from the AVS. I also tried running it on an OG NES, Super Retro Trio, and Retron 5. One of these systems wasn't able to play it.
Hmm...let me guess which one.  Could it be the original hardware system (OG NES)?  Nope, it was tested with original hardware.  How about the hardware clone (Super Retro Trio)?  Nope, close enough.  What about the emulator box (RetroN 5)?  I would guess that one doesn't work because if it doesn't recognize the mapper hardware in the cartridge, it can't dump and run the game.  I'm sure Hyperkin will get right on it.

Ding, Ding! WINNER!!!!!!!!

All jokes aside, someone on Hyperkin's page claimed that it worked on the Retron 5, so of course I had to try it just in case they were (most likely) spreading false information.  I didn't expect it to, so it wasn't a major bummer.   ]]>
Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-08-15T23:24:48 -05.00 teh lurv 23 Originally posted by: JamesRobot
 
Originally posted by: SmaMan

Good to hear it works on AVS! Now if only I could find a copy of it... (missed the Kickstarter by one freakin' day)



Looks like the LE is still available. $250 is too rich for my blood though. But that holster is pretty damn cool. https://superrussianroulette.com/... The leather holsters are badass, but not worth the $250 IMO. This game is fun to play with friends and family, even if non-gamers, and makes a great party game, but it is a one-trick pony. There's not a ton of replay value once you've found all the Easter Eggs...

  ]]>
Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-08-15T22:29:53 -05.00 teh lurv 23 Originally posted by: SmaMan

Good to hear it works on AVS! Now if only I could find a copy of it... (missed the Kickstarter by one freakin' day)


Looks like the LE is still available. $250 is too rich for my blood though. But that holster is pretty damn cool. https://superrussianroulette.com/collections/frontpage/products/hbfl ]]>
Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-08-15T15:56:37 -05.00 teh lurv 23 Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-08-14T02:17:13 -05.00 teh lurv 23 Originally posted by: avlon

SRR works great on the AVS, and I'm highly pleased with the results. For those interested, I reviewed it, and most of the footage used is from the AVS. I also tried running it on an OG NES, Super Retro Trio, and Retron 5. One of these systems wasn't able to play it. Hmm...let me guess which one.  Could it be the original hardware system (OG NES)?  Nope, it was tested with original hardware.  How about the hardware clone (Super Retro Trio)?  Nope, close enough.  What about the emulator box (RetroN 5)?  I would guess that one doesn't work because if it doesn't recognize the mapper hardware in the cartridge, it can't dump and run the game.  I'm sure Hyperkin will get right on it. ]]>
Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-08-12T22:31:47 -05.00 teh lurv 23
https://www.youtube.com/watch?v=h_K1tWyhvww ]]>
Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-07-01T23:49:33 -05.00 teh lurv 23  
Originally posted by: BatslyAdams

Great stuff, thanks for letting me know! The game looks and sounds GREAT on the AVS and I'm really happy that you'll get to dust off that zapper and put it to good use.

Just a heads up, if you hold LEFT/RIGHT on the d-pad you can target the object or the cowboy - they'll start to flash white which means that no matter where the zapper is aimed it'll hit the marked target. It's not necessary for the game but I didn't want HDTV users to feel left out for the goofy bits where you interact with the screen.

"I also noticed the cowboy behaves in a very specific way once the game starts. I start with the gun at round one, he immediately puts down a wiskey bottle (I shoot it), then cactus (again I shoot it), then a teddy bear everytime. On my real NES, his behavior is randomized."
It'll always be whiskey->cactus->teddy - I didn't want to punish the player for shooting an object...not right away anyway  

Glad that it's working properly because it's an awesome way to play the game, can't wait to hear what you all think! Please take photos if you're having a party!
This is a great game. One minor critique, and I'm really nitpicking here...

If you use a Video Blaster (clone of the Famicom Revolver) or an original Famicom Revolver with this game, cocking the pistol activates and holds the gun input, then releasing the hammer causes it to fire in back-in-the-day games such as Wild Gunman. These first party games shoot the gun on the release of the input (falling edge) rather than when it is first activated (rising edge, or reverse if using low logic) whereas most homebrews I have seen that read the zapper use the rising edge.

The Zapper trigger always is one quick shot and release mechanism so it doesn't make any differnce which edge of the pulse you read, but does affect the operation of the Revolver. I sent a message about this early in development (May 21st, 2016) but nobody responded.
 

"Hi. I've got somewhat of a technical question for you regarding Zapper trigger pull.

Most old school lightgun games count the trigger pull on the falling edge of the pulse. This was because the Famicom Revolver had the ability to cock the hammer prior to trigger release, just like a real pstol. In this state, the trigger is active, but not released. Pulling the trigger through the entire motion closes the hammer causing it to strike the barrel. This movement deactivates the switch contact in the hammer causing the gun to fire in game.

The NES Zapper was redesigned for the international market outside Japan to look less like a gun. The separate action of cocking the hammer prior to trigger pull was removed from the Zapper, resulting in the switch contact making and breaking the connection with every trigger pull.

I have a Video Blaster, which is an almost exact cloned replica of the Famicom Revolver, except in NES gray instead of black. I would like to use this realistic lightgun instead of the Zapper with your game, and it would be fun to cock the hammer (like a real pistol) prior to pulling the trigger as opposed to a single cock-and-release motion of pulling back the trigger.

For a 3rd party Video Blaster or the original Famicom Revolver to work properly in this capacity, the software needs to read the falling edge as the shot (ie shot fired when the physical switch connection is broken) as opposed to the rising edge (ie shot fired as connection is made).

If you could pass this info onto the programmer, I would appreciate it. Thanks..."


Again, it's such a minor quibble it really doesn't matter in the grand scheme of things. For anyone using an NES Zapper or pulling the trigger on the Revolver without cocking it first, it's a non-issue. I played the game with my mom and fiance this afternoon and we had fun. We also shot the bottle and the cowboy (a couple times we got lucky and killed him before he returned fire). Also clever how he will sometimes respond by not spinning the chamber after subsequent actions by the player. This is a risky way to play IMO as it ensures someone will get capped by firing the chamber in sequence instead of random. ]]>
Super Russian Roulette gameplay not behaving correctly in AVS http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=175066 2017-07-01T10:08:46 -05.00 teh lurv 23 Originally posted by: BatslyAdams

Great stuff, thanks for letting me know! The game looks and sounds GREAT on the AVS and I'm really happy that you'll get to dust off that zapper and put it to good use.

Just a heads up, if you hold LEFT/RIGHT on the d-pad you can target the object or the cowboy - they'll start to flash white which means that no matter where the zapper is aimed it'll hit the marked target. It's not necessary for the game but I didn't want HDTV users to feel left out for the goofy bits where you interact with the screen.

"I also noticed the cowboy behaves in a very specific way once the game starts. I start with the gun at round one, he immediately puts down a wiskey bottle (I shoot it), then cactus (again I shoot it), then a teddy bear everytime. On my real NES, his behavior is randomized."
It'll always be whiskey->cactus->teddy - I didn't want to punish the player for shooting an object...not right away anyway  

Glad that it's working properly because it's an awesome way to play the game, can't wait to hear what you all think! Please take photos if you're having a party!
Oh thanks for that info! 

BTW I worked with Nick and he told me about this game before kickstarter.  I was really hoping you were gonna leave in that 'very random' bit when the cowboy sits down at the table.  I laughed so freaking hard haha.  Games great, thanks!


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