NintendoAge http://nintendoage.com/forum/ -Sqooner Getting started... http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4392 2007-12-18T00:53:01 -05.00 Sivak 7 Originally posted by: Sivak

Progress seems to be good. I've now got a title screen of sorts, moving sprites, and the ability to change colors on the fly. All that in a mere 392 lines of code! The fact that I can do all this is kinda cool though. <BR><BR>Screenshot thus far: <A href="http://img339.imageshack.us/im...lt;BR><BR>The two objects in the middle are the movable sprites. Don't ask about the title.

Uh, wow. I'm impressed that you were able to do that. That title screen looks pretty good (clean and simple, but effective). ]]>
Getting started... http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4392 2007-12-18T00:09:28 -05.00 Sivak 7
Screenshot thus far:  http://img339.imageshack.us/img339/6549/33wa0.png

The two objects in the middle are the movable sprites.  Don't ask about the title. ]]>
Getting started... http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4392 2007-12-16T03:00:56 -05.00 Sivak 7 Getting started... http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4392 2007-12-16T02:13:58 -05.00 Sivak 7
It's a start.  Soon I'll need to check into background use as many sprites on one line cause problems. ]]>
Getting started... http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4392 2007-12-16T01:50:58 -05.00 Sivak 7 The people that say it is mostly have never used it or couldn't think of good reasons. The one and only thing inaccurate about NESASM is one bad opcode is allowed (inc a). ASM6 sounds good, and should be almost the same syntax. Its mostly personal preference, nothing out of date or very inaccurate about any of the assemblers I know of. The () vs [] and banking should be the only differences in NESASM vs ASM6. If you post the error messages or some sample code then it should be pretty easy to figure out.

If you have already done some form of programming, my unfinished tutorial may be the best. I think the version up there will get you through sprites and controller input, possibly backgrounds.

If you are starting from absolutely nothing and have more time (many weeks) you can follow along with the Nerdy Nights weekly series. It will be a couple more weeks before any useful NES code is presented. ]]>
Getting started... http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4392 2007-12-16T01:49:21 -05.00 Sivak 7 Getting started... http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4392 2007-12-15T23:24:21 -05.00 Sivak 7
Al or bunnyboy, got any tips? ]]>