NintendoAge http://nintendoage.com/forum/ -Sqooner Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-08-05T02:33:46 -05.00 VGS_MrMark0673 108 Originally posted by: ForzaBot

Originally posted by: CD2193

Well, it seems like the infamous famicomcafe has compared the Nolans'/the mysterious party's dump to his own and claims that the two are different:

http://famicomcafe.blog47.fc2.com/blog-entry-198.html

Any idea what the two numbers after the file name could represent?

Thats just him being a chode cause his $1000+ game he was going to die with isnt so hot anymore. Guarantee they are the same build or just a few months apart (but still probably 100% the same). The carts look exactly the same (same label, same off white colored cart shell) and were most likely sent to magazines for reviewing. They are both the final version before Shinsei would go in depth with bug fixing for a retail release that never happened. If famicomcafe had the earliest build, the one seen in Famitsu magazine with the "Sunset" background in level 1, it would be a different story- but its not because thats not the version famicomcafe owns. The numbers may just only be to differentiate between the prototypes that were sent off, kind of like a code number more than an alternate ROM
  Probably just different header information which doesn't effect the game at all. The Ninja Gaiden 2 "Sample 32" prototypes have different headers despite them being the same prototype.


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Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-08-03T15:24:42 -05.00 VGS_MrMark0673 108 Originally posted by: CD2193

Well, it seems like the infamous famicomcafe has compared the Nolans'/the mysterious party's dump to his own and claims that the two are different:

http://famicomcafe.blog47.fc2.com...

Any idea what the two numbers after the file name could represent?
Thats just him being a chode cause his $1000+ game he was going to die with isnt so hot anymore. Guarantee they are the same build or just a few months apart (but still probably 100% the same). The carts look exactly the same (same label, same off white colored cart shell) and were most likely sent to magazines for reviewing. They are both the final version before Shinsei would go in depth with bug fixing for a retail release that never happened. If famicomcafe had the earliest build, the one seen in Famitsu magazine with the "Sunset" background in level 1, it would be a different story- but its not because thats not the version famicomcafe owns. The numbers may just only be to differentiate between the prototypes that were sent off, kind of like a code number more than an alternate ROM

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Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-07-31T08:55:39 -05.00 VGS_MrMark0673 108 Originally posted by: Armageddon Potato

Originally posted by: Drixiss

Oh my god...I've been waiting for this my whole life dude.

I speedrun Monster Party, and am the current world record holder. I'll be streaming my first play through, and likely speedruns, of the prototype version tonight, if anyone is interested. Should hopefully be streaming around 7-8PM Eastern. twitch.tv/drixiss
Awesome! I'm tuning in right now!
 
Hey dude, I feel pretty dumb...I left my microphone muted for the majority of the time.  I had basically no viewers, so I didn't really notice, haha.  I'll be streaming more of it today though, and probably be routing out a speedrun for the prototype version.  Might also do some runs of the real version of Monster Party. ]]>
Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-07-30T22:47:30 -05.00 VGS_MrMark0673 108 Originally posted by: Drixiss

Oh my god...I've been waiting for this my whole life dude.

I speedrun Monster Party, and am the current world record holder. I'll be streaming my first play through, and likely speedruns, of the prototype version tonight, if anyone is interested. Should hopefully be streaming around 7-8PM Eastern. twitch.tv/drixiss Awesome! I'm tuning in right now!

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Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-07-30T12:10:00 -05.00 VGS_MrMark0673 108
I speedrun Monster Party, and am the current world record holder. I'll be streaming my first play through, and likely speedruns, of the prototype version tonight, if anyone is interested. Should hopefully be streaming around 7-8PM Eastern. twitch.tv/drixiss ]]>
Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-07-28T15:06:40 -05.00 VGS_MrMark0673 108 Originally posted by: Clippit

I remember seeing once a program able to edit every single detail from the game, including stages, bosses, enemies, graphics... here's said program, by the way:
http://www.romhacking.net/utiliti...
It'd be nice to see someone use it to combine the best of both versions.
The tool you posted was used to make. Monster Party Lets go Again hack.. Its amazing you should check it out.




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Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-07-28T14:48:59 -05.00 VGS_MrMark0673 108
kudos! (y) ]]>
Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-07-22T21:21:55 -05.00 VGS_MrMark0673 108 http://www.romhacking.net/utilities/700/
It'd be nice to see someone use it to combine the best of both versions. ]]>
Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-07-21T19:28:43 -05.00 VGS_MrMark0673 108 that is actually the more definitive version (I'm looking at you, Cheetahmen II: The Lost Levels). Remember how most people think censorship can take some things away and the original version is better? It's the exact opposite here as the gameplay still has some kinks in it and it's a lot more difficult than it needs to be because you're starving for health a lot of times. I know certain games have difficulty tweaks during localization, but this is absurd.

Although your theory on the Japanese version being a WIP prototype makes sense, I think that game is ironically the more completed version. I'm not saying this just for the heck of it, I can actually prove it. If you look up "Japanese Secrets Monster Party", you can see some pictures of the game during development, and one of the pictures shows the title screen. You can see that one of the screens shows the mouth being more smaller and you can see the eyes on the top, but that was changed in the Japanese version where the mouth is more open and pronounced. Not to mention, in the American version you may get an item if you visit an empty room.
 
The prototype actually has a couple of things the American version didn't have. In the Japanese version, the game freezes a bit when you get a key, which felt a bit more satisfying than the American version where it appears all of the sudden.
 
So basically, what we got is the older version of the game with some censorship. This made me think that the Japanese version was supposed to be released later, but it got cancelled. My best guess is that Nintendo of Japan themselves canned this game, because where else did the second buyer of the cart found it? In a lot near NOJ's HeadQuarters.
 
I was thinking about taking the American version and add the missing content as well as change some bits (like taking out the third boss in Stage 7 because it didn't exist in the original, it was added in the American version, not to mention it causes an annoying bug which makes the stage unwinnable), but I don't know too much about programming aside from changing the graphics, but maybe I can figure something out. ]]>
Monster Party Parody World Free Prototype Release! http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=130203 2014-07-21T17:44:10 -05.00 VGS_MrMark0673 108 Originally posted by: GBAura

In all honesty, I personally think it may be a bit more suitable if we incorporate some of the bits in the American version to the Japanese version before putting it into a reproduction cart. The American version has some enhancements that makes the experience a bit better and to me, it felt like the Japanese version was somewhat inferior, although it is the original uncensored version.

What I mean by enhancements is that the American version either added some bits to the game or the Japanese version cut these out, which helped make the game feel a bit better. Things like sound effects, bonuses when you defeat the bosses and restoring health when you beat a stage. There are others like you spawning in the middle and the music (some of the tracks are different or cut), but I think it shouldn't be that hard to put them back in. Heck, there are some effects and content that were missing in the uncut version! The Samaria boss doesn't collapse and you don't fight the other Fried Food bosses although they exist in the source code! Yeah, I think it certainly feels that this was indeed a WIP prototype and not just a pre-production final cart. The strongest evidence of this in my opinion is how the haunted house boss doesn't say anything and doesn't have any sort of meaningful movement/attack pattern. The missing fried foods (which are still in the intro) is another strong indicator. There's also the previously mentioned instances when the screen randomly fills with graphical glitches.

Obviously the repro cart will be interesting with whatever is put on it, but I think it would be nice to have it as-is, but that's jsut me.

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