NintendoAge http://nintendoage.com/forum/ -Sqooner Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-08-09T02:44:27 -05.00 SnoopKatt 58 FIFA 14 Coins alfresco of how that works, and it's things like actualization customization, authoritative the movement through that apple better, authoritative the apple itself added interesting, abacus the new modes, abacus the new activating maps.

So there's still I anticipate a lot to do. Anytime we abode a bold – and this is a non-Call of Duty statement, this is [applicable to] any dev you've anytime talked to – is there's consistently a ton of actualization they ambition they could accept gotten to, afore they shipped. So I anticipate we'll consistently be able to accompany new and absorbing stuff. It's in actuality that we're just aggravating to accomplish a bigger bold than we fabricated endure time. ]]>
Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-08-08T14:30:10 -05.00 SnoopKatt 58 Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-08-08T05:35:16 -05.00 SnoopKatt 58 Is it true? ]]> Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-06-12T02:44:30 -05.00 SnoopKatt 58 Originally posted by: Narambel

Can I run commodore 64 games on my SNES with my white Superufo pro 8? I want to play Castle Wolfenstein. Can I convert an easy way games from commodore 64 to SNES? I have seen sets of commodore 64 games for SNES, like this: http://doperoms.com/roms/super_ni...
So is it possible?
I have a white Super UFO Pro 8 now and tried out that C64 collection ROM. Yes it works fine, the games kinda suck though. No Castle Wolfenstein either. The ROM has a screen saying the hackers who made the emulator were going to release another collection later on with new games. It was apparently made in 1995. ]]>
Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-05-30T09:40:58 -05.00 SnoopKatt 58 Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-05-27T17:18:11 -05.00 SnoopKatt 58
Yeah some prototype cartridges act funny. The header function is still very useful in the Super UFO though. ]]>
Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-05-08T07:13:33 -05.00 SnoopKatt 58 Originally posted by: Guntz

What does the header say? On the Super UFO menu, middle bottom icon, there is an option to look at cartridge info. In there it will tell you what the header on the cartridge ROM says at that moment of operation.

If it looks like //////////////////////////, that usually means the ROM chip is bad.

If it's corrupted or partially readable, then it's probably a dirty cart slot causing one or more address lines to not work.

Normally the header should say what the game is.
Game plays perfectly fine in the system, won't identify in the copier.  Protos don't play by the rules all the time.

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Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-05-07T22:34:25 -05.00 SnoopKatt 58 Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-05-07T09:26:06 -05.00 SnoopKatt 58 So is it possible? ]]> Super UFO Pro 8 SD Question http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=107490 2014-04-08T14:25:20 -05.00 SnoopKatt 58
If it looks like //////////////////////////, that usually means the ROM chip is bad.

If it's corrupted or partially readable, then it's probably a dirty cart slot causing one or more address lines to not work.

Normally the header should say what the game is. ]]>