NintendoAge http://nintendoage.com/forum/ -Sqooner NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-13T14:14:34 -05.00 Kobaltic 41 NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-13T14:09:54 -05.00 Kobaltic 41 Originally posted by: arch_8ngel

But you said that if you kept that one wire off the PCB then there was no issue, correct?

If that one wire is properly shielded, it's distance from the board should be irrelevant.
That was for a clean composite video mod.  And the interference only affected the wire when it was pretty much right against the pcb.  Also composite is very blurry had it been rgb I'm sure you would have seen interference no matter where the wire was.  I wired up a rgb setup with the wires not coming anywhere near the pcb and still the interference was there.  The interference is in the entire system not just the video out wires, like I said.

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NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-13T09:58:47 -05.00 Kobaltic 41
If that one wire is properly shielded, it's distance from the board should be irrelevant. ]]>
NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-12T23:15:51 -05.00 Kobaltic 41 Originally posted by: 3GenGames

So when you raise the PPU off of the board and then run the wire of the PPU that outputs part of the signal away, it's interference from the board? Apparently the board you're using to mod wasn't designed good....but yet shielding wire would make all that irrelevant no matter what. How about you try it?
we have tried shielding.  The kits we use already have the ppu raised off of the pcb.  This has nothing to do with the kit pcb I had the same amount of jailbars before I started using these kits ]]>
NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-12T21:37:32 -05.00 Kobaltic 41 NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-12T18:04:47 -05.00 Kobaltic 41 Originally posted by: jero32

Not entirely true...shit like interference on the data lines and adress lines (and most importantly power lines) can all contribute to the video being fuzzy/liney etc.


glad to know someone here has half a brain

Originally posted by: marvelus10

Is there any sort of shielding mat you can buy to cover the PCB.

Maybe this is why Nintendo had the extensive shielding within the toaster, so all the rest of the electronics around the NES wouldn't pick up the excessive noise it output.

you can surround the nes or famicom pcb in as much shielding as you want.  That won't change anything.  The interference comes from the pcb layout itself.  To fix it you'd probably have to rewire the entire pcb...it's not worth the effort.

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NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-12T18:03:44 -05.00 Kobaltic 41
Maybe this is why Nintendo had the extensive shielding within the toaster, so all the rest of the electronics around the NES wouldn't pick up the excessive noise it output. ]]>
NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-12T17:12:16 -05.00 Kobaltic 41 NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-12T16:37:52 -05.00 Kobaltic 41 NES s-video and component video http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=57426 2011-10-12T16:22:50 -05.00 Kobaltic 41