NintendoAge http://nintendoage.com/forum/ -Sqooner Interview with Color Dream + Scan http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=183173 2018-09-07T05:55:11 -05.00 LJL Kunio 7 Interview with Color Dream + Scan http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=183173 2018-08-31T21:05:54 -05.00 LJL Kunio 7 What does Warbotics look like, is it a shooter? How it looks?

Maybe they did not get programmed, of those mentioned at least Atlantis was programmed, although in the end it was not released. ]]>
Interview with Color Dream + Scan http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=183173 2018-08-15T00:06:36 -05.00 LJL Kunio 7
also found a label and box mock sheet with pms color calllouts up  hellraiser if anyone cares... ]]>
Interview with Color Dream + Scan http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=183173 2018-08-08T00:49:42 -05.00 LJL Kunio 7
Wow. Fascinating profile. It sounds like they had a really innovative process. But from what I know, it did not live up to the ambition described here. I played the DOS version of Captain Comic when I was a kid. It's a pretty unique game, although I would make it a double feature with Metroid. When I first learned there was a Nintendo version (via ROMs, many years later), I was excited to check it out. It's not a great port. For all their talk about graphics expansion, it's not successful in Captain Comic. Just compare the player sprites. 6 colors in the computer version, same old 2 or 3 in the Nintendo version. And it's less color all around.

I am interested to look at more Color Dreams games. Does anyone know what happened with the Outpost project? ]]>
Interview with Color Dream + Scan http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=183173 2018-08-06T13:15:28 -05.00 LJL Kunio 7 Interview with Color Dream + Scan http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=183173 2018-08-06T12:57:57 -05.00 LJL Kunio 7
Thanks for sharing! ]]>
Interview with Color Dream + Scan http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=183173 2018-07-29T19:45:36 -05.00 LJL Kunio 7 I share an interview with Color Dreams for its beginnings, published in July 1989 at VideoGames & Computers.
Mention several games without launching: Pegasus, Outpost, Warbotics and Code Blue.
Also the idea of including an extra processor in a cartridge used later by the Super Cartridge.

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