NintendoAge http://nintendoage.com/forum/ -Sqooner Improving animation engine http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=126181 2014-04-28T23:52:20 -05.00 Aaendi 3 Improving animation engine http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=126181 2014-04-28T16:22:32 -05.00 Aaendi 3 Improving animation engine http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=126181 2014-04-28T13:18:12 -05.00 Aaendi 3
So I am implementing variable slot height, so the sprites in ROM can actually look like they do onscreen, instead of a jumbled mess of 16x16 and 8x8 patterns.  It would then be possible to write a routine to automatically generate the ROM addresses of an animation, without using pages of look up tables.
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