NintendoAge http://nintendoage.com/forum/ -Sqooner Border Color video option http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=168045 2016-10-28T00:04:57 -05.00 Kosmic StarDust 3 Originally posted by: KHAN Games

Great job Brian.

Agreed. Even with its little flaws here and there, I am enjoying it so much. Wonderful console. ]]>
Border Color video option http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=168045 2016-10-27T23:45:43 -05.00 Kosmic StarDust 3 Border Color video option http://nintendoage.com/forum/messageview.cfm?catid=106&threadid=168045 2016-10-27T23:26:01 -05.00 Kosmic StarDust 3  )

I've run 720x480i composite capture from native NES capture on my Hauppauge and the overscan area is visible. I'm kind of in favor of emulating a "warts and all" picture so an option to enable this would be cool.

I'm guessing it got killed in firmware v1.10? I did a day one update to my AVS and have tried both v1.10 and v1.20b6 but the option was completely absent from the menu.

One more thing, I would like to have an option in the next update to turn the "hide vertical scan" area to completely off. Currently I am using the minimum setting which hides the top two and bottom two scanlines.

Anyway I wanna shoutout to Brian of RetroUSB for creating an awesome piece of hardware. The "extra sprites" eliminates flicker in so many games. I was playing my Parodius Famicom cart the other day and it's like the flicker fest was totally gone! Gotta try Gradius II next...   ]]>