NintendoAge http://nintendoage.com/forum/ -Sqooner "Next Gen N64 Nintendo 64 Controller" http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2018-03-06T20:25:12 -05.00 Rocky 33 "Next Gen N64 Nintendo 64 Controller" http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2018-03-06T20:11:35 -05.00 Rocky 33
I would recommend holding off of picking one up in the short term. There is an issues with the current build of the controller where the analog stick and the L button can bump into one another. This was brought up in the kickstarter by others and in youtube videos and I have experienced the same problem on my controller. Retro Fighters has promised a fix of some sort, so I guess we'll see where this goes. There are not too many games out there that use the L button much, but the contact issues with the analog stick should have been caught much sooner in this process. ]]>
"Next Gen N64 Nintendo 64 Controller" http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2017-08-12T10:57:56 -05.00 Rocky 33   ]]> "Next Gen N64 Nintendo 64 Controller" http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2017-08-12T02:55:54 -05.00 Rocky 33
Though, what you describe is modern FPS which I do prefer. We're talking strictly 64 here.   ]]>
"Next Gen N64 Nintendo 64 Controller http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2017-08-12T02:26:26 -05.00 Rocky 33 Originally posted by: Loxx O)))

Which games are you referring to?  I can't even remember how Goldeneye and Perfect Dark control.  Doom you couldn't aim up or down anyway.  I was always partial to the Turok controls, though.  Using the C buttons to move and the joystick to aim was probably the most comfortable set up I used on 64.
Almost every First Person Shooter on the N64 supports what Turok 1 calls "Left Hand Mode".

D-Pad = move/strafe
Stick = Aim/look

Just like how on a PlayStation/Xbox controller, left stick is move/strafe and right stick is aiming. That control setup is impossible on the Hori Mini and this new Xbox One controller clone.

Instead, all we have left here is what I like to call the Dreamcast configuration, which you seem to like. Left stick is move/strafe and the ABXY buttons are aiming. ]]>
"Next Gen N64 Nintendo 64 Controller" http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2017-08-11T22:46:28 -05.00 Rocky 33
When using an emulator the only controller I ever liked was original Xbox S controller. I mapped ABXY to the C buttons and black and white were mapped to the A and B buttons and it worked perfectly.

Looking forward to trying out Super Mario 64 and Zelda OoT with this. ]]>
"Next Gen N64 Nintendo 64 Controller http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2017-08-11T14:27:15 -05.00 Rocky 33 Originally posted by: retroupgrade

Do adapters exist to use different controllers on a N64? Yes. I've seen Gamecube, SNES, and PS2 controller adapters. ]]>
"Next Gen N64 Nintendo 64 Controller http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2017-08-11T14:20:53 -05.00 Rocky 33 Originally posted by: Guntz

So it's a light gray Xbox One controller. I'm sorry, this thing does not carry on the N64 torch. The main reason is by merging the control stick and d-pad onto one hand, first person shooters can no longer be played in a modern twin-stick configuration. In those games, the d-pad was move/strafe and the stick was aiming. Which games are you referring to?  I can't even remember how Goldeneye and Perfect Dark control.  Doom you couldn't aim up or down anyway.  I was always partial to the Turok controls, though.  Using the C buttons to move and the joystick to aim was probably the most comfortable set up I used on 64.
  ]]>
"Next Gen N64 Nintendo 64 Controller" http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2017-08-11T14:14:50 -05.00 Rocky 33 "Next Gen N64 Nintendo 64 Controller" http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=176215 2017-08-11T14:01:21 -05.00 Rocky 33