NintendoAge http://nintendoage.com/forum/ -Sqooner Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-03T22:00:20 -05.00 ACE 15 Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-03T21:58:41 -05.00 ACE 15 Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-02T18:17:26 -05.00 ACE 15 Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-02T18:03:12 -05.00 ACE 15 Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-02T10:14:51 -05.00 ACE 15 Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-02T05:17:05 -05.00 ACE 15 http://chunkout.com/main_gameboy.html

Oh, and that was written in C! ]]>
Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-02T02:31:06 -05.00 ACE 15
The tutorials here are pretty good for getting you used to the limitations and how things work for the NES specifically. Just play with the tutorials here and ask questions and you'll get it.

I still learn new things all the time. I ask stupid and simple questions, but those simple things have helped me figure out a lot of things on my own too. I'd love to see more programmers. The NES needs more homebrew. The more people who learn, the better the odds are that we see more new games. ]]>
Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-02T00:08:34 -05.00 ACE 15 Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-01T22:53:53 -05.00 ACE 15 Originally posted by: ACE

Thanks for the info... I'm not a programmer yet, but I've taken great interest in the homebrewing scene for sometime now for a variety of systems including the NES. It's just something about Assembly that makes people shy away from a system. May be I'll get the hang of it someday.
well it takes a lot more code in ASM to do what you can do in C++. It's not really any harder, just more code, etc.

The only other semi tough stuff about NES compared to say more modern systems is limitations.

You can write whatever in ASM, but unless you stay within the system limitations, it ain't gonna work.

You can also use near unlimited rom space in modern consoles, where the nes is limited.

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Gameboy Color Homebrew??? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25248 2009-11-01T22:49:50 -05.00 ACE 15