NintendoAge http://nintendoage.com/forum/ -Sqooner [Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-20T00:28:53 -05.00 KHAN Games 17 [Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-19T21:23:46 -05.00 KHAN Games 17 Originally posted by: toma

My submission. I call it "Yuck".
This level reminds me of Mario 2 for some reason.

<3 Thank you so much for submitting! Was fun. I hope others are playing the levels too. Or are they waiting for the Incident 2 compilation?! Haha.
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[Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-19T19:55:19 -05.00 KHAN Games 17 [Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-15T17:25:04 -05.00 KHAN Games 17   ]]> [Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-15T15:46:44 -05.00 KHAN Games 17 Originally posted by: NESHomebrew
 
Originally posted by: KHAN Games

Alright, I fixed the bug and tweaked a couple other things. An updated zip file is available at the URL posted above.

And crap, Brad, this is a good level. I still haven't figured it out.  

I think I'll call it "Think outside the box".  
 
That's how I came up with all my level names.  
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[Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-15T10:06:02 -05.00 KHAN Games 17 Originally posted by: KHAN Games

Alright, I fixed the bug and tweaked a couple other things. An updated zip file is available at the URL posted above.

And crap, Brad, this is a good level. I still haven't figured it out.  
I think I'll call it "Think outside the box".  
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[Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-15T08:55:42 -05.00 KHAN Games 17 [Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-14T21:34:13 -05.00 KHAN Games 17
And crap, Brad, this is a good level. I still haven't figured it out.   ]]>
[Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-14T09:57:02 -05.00 KHAN Games 17 Originally posted by: NESHomebrew

Not sure what is causing it, but when I push one of my blocks I get a corruption glitch and a really quick scrolling glitch which I managed to get a screenshot of.  Corrupts tile 0F. Also does some nametable/attribute corruption as well. This is the beta testing thread right 
 
This is really weird! Thanks for pointing it out. I'll try to figure out what's going on.

edit: I have an idea of what I might be able to do to fix it, so I'll work on it tonight when I get to St. Augustine. ]]>
[Homebrew]The Incident Level Creation Tool http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=184357 2018-10-14T05:54:11 -05.00 KHAN Games 17 Originally posted by: KHAN Games

Works for me. Make sure you're using a lowercase x on row 4, lowercase c's on row 5, and a lowercase p on row 6. I should have used a more distiguishable font.
 

Oh yes, that was the lowercase "x" on row 4 that I missed. It is hard to have completely distinguishable fonts, too many characters are basically the same "Oo0Q" or "Iil1" are infamous. And you cannot use mainly glyphs as they are hard to communicate with a keyboard =)


By the way, here is a second level. This one was interesting to design: I wanted to do a nightmare, with lots of barrels and one error made you stuck. Then I realized there was a 6 barrels limit. From refinement to refinement, it became this :

 

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