NintendoAge http://nintendoage.com/forum/ -Sqooner [Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2018-09-11T12:36:10 -05.00 neodolphino 182 http://nintendoage.com/forum/messageview.cfm?catid=34&threadid=183894 ]]> [Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2017-11-01T05:47:03 -05.00 neodolphino 182   ]]> [Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2017-10-31T21:33:22 -05.00 neodolphino 182 Originally posted by: zi


edit: I'm first in line for the freecell LE.


you get the last one that's damaged and found in the bottom of the bargain bin, Zeeeeee... Also, I might owe you like, $20 soon.   ]]>
[Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2017-10-31T08:44:12 -05.00 neodolphino 182
edit: I'm first in line for the freecell LE. ]]>
[Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2017-10-31T05:55:54 -05.00 neodolphino 182   ]]> [Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2017-09-23T22:01:40 -05.00 neodolphino 182 Originally posted by: Skins4thewin

I did not mean to offend, I can be a bit direct and blunt at times.  I was simply trying to point out some things that I would have liked to have seen in the game.  It is merely my opinion, and I don't expect everyone to agree with it.  That being said, it's not that I didn't enjoy the game.  I most certainly did and will continue to do so. To it's credit, it is probably the most fun I have ever had with Minesweeper. It definitely has a bit of "attitude" added in which I dig.  The fact that I enjoyed it so much is what made my points a bit more glaring to me because the experience was so short and I didn't want it to end because I was having so much fun with it.  I just think the game would be greatly served by a simple rankiing system, that's all.  It would add some much needed replay value.  Please, simply take it for what it is, a suggestion.  I am in no way trying to bash the game. Thanks for the clarification, and I'm glad to hear you enjoyed the game within it's limitations.   

  ]]>
[Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2017-09-23T21:45:02 -05.00 neodolphino 182 [Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2017-09-21T13:39:15 -05.00 neodolphino 182 Originally posted by: Kosmic StarDust

Yeah man, you wanted clasic minesweeper for NES, you got it. Were you expecting it to cook your breakfast too?



Ham and eggs with a short stack and a cup of coffee, please. Man this game has it all! ]]>
[Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2017-09-20T23:45:20 -05.00 neodolphino 182
My one critique in this game, albeit minor, was that the black numeric tiles are a bit hard to read on a fuzzy CRT so I mostly only enjoy this game on AVS. The original PC game had colored numbers, which would have been nice to aid in tile inperpretation. Seemingly simple to implement, right?

A total of four background palettes and four sprite palettes are possible, with limitations. Each tile is three colors plus background for a total of 25 colors onscreen without resorting to PPU writes midscreen. Maximum 64 sprites, 8 per line, so the grid has to be done in background because there are way too many tiles. Fine. Entire grid is background tiles.

Four color palettes to work with would in theory allow 12 unique colors to the tilesets. tricolor gray for the empty tiles on one palette, then numeric tiles are one of three background colors. One palette for 123, a second palette for 456, and another for 78 with each number coded a different index. Simple right?

Wrong again. According to the PPU, palettes can only be assigned to 16x16 chunks of background. So square groups of 2x2 tiles need all have the same scheme. But the colored numbers use different indexes on different background palettes, meaning 8x8 pixel mine tiles can't all be individually colored from their neighbors. This essentially makes colored tiles impossible so the developers chose to give the tiles grayscale numbers due to system limitations.

And I'm not even a coder. Coding it is 1000x more difficult than describing it. So I armchair quarterback explained things why my desire for colord tiles, awesome as it would be, are not feasible. Part of the art of writing good homebrew is knowing the limitations of the system and working around them.

So next time you make a wishlist of attributes you want in someone else's game, know that it's probably been thought of already but just isn't feasible. Or the developer had different priorities or design goals than you. Feel free to code a newer better version of [insert cool game idea] that suites your taste if you want. ]]>
[Homebrew] UXO: Unexploded Ordnance! http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159017 2017-09-20T11:59:53 -05.00 neodolphino 182 Originally posted by: Skins4thewin

After playing it a bit and besting all three difficulties, I feel the game is a bit lacking in content. Something as simple as a ranking system for how fast you complete each difficulty would have added a lot of replay value and seems like a rather absent minded oversight. Would have been nice to have a 1 to 3 star ranking that would appear under the fastest time for each difficulty. Trying to get a triple star rank for each would have made the game considerably more fun and replay worthy. I would have also liked to see battery backup for the scores. For the asking price I think these things would have been feasible. Somewhat minor gripes but still, I enjoyed the game for what it is. The music was pretty awesome, although I wasn't much into the B and C tracks and would have liked to be able to play the game using the title music as it's equally awesome to track A.
I'm sorry you aren't completely satisfied with the product, though I feel $40 shipped for a brand new, CIB NES game.made of all new components isn't a bad price... Though I appreciate your gripes/critiques, labeling things as "absent minded oversights" is somewhat absent minded in your own right. As I'm sure that many of the people in this forum who actually code NES games (myself not included, since I don't) will attest to, many things that people assume would be simple to implement are not, and many times things are purposely omitted due to any number of reasons within the scope of a project. The point of this project was to create a port of Minesweeper for the NES, with a few enhancements to make it a bit more fun. I believe this was accomplished successfully and is even fun in the process. Like I told you via PM, there will hopefully be leaderboard enhancement soon, which will feed your need for time challenges and competition. Anyway, I appreciate that you are giving real feedback, I'd just ask that you frame it a little differently in the future, that's all   ]]>