NintendoAge http://nintendoage.com/forum/ -Sqooner It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-05T02:56:54 -05.00 cartman 27 It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-05T02:37:19 -05.00 cartman 27 It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-05T02:00:21 -05.00 cartman 27 Originally posted by: bronzeshield

Oh, absolutely -- it's just that most people in that community wouldn't be interested in putting together a run that won't get published (because it's not as fast as possible).

But there are a few people who have done that kind of thing, like someone who put together a run of a Genesis game that seemed unbeatable on the hardest difficulty (The Punisher) to prove that it was possible. There's a 3DO game I'd really like to see TASed for similar reasons, but who knows if that will ever happen... Oh, well, sure. If one wants somebody else to do it they will need their own motivation, not yours.  But if cartman is good enough to make the attempts he describes and make definitive statements based thereupon, I think he could use an assist tool to prove or disprove his “established” hypothesis. 

OP: it’s emulation with abilities like rewind, slow motion, and save states. Check out Mame-RR if you’re interested. 
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It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-04T18:43:30 -05.00 cartman 27 Originally posted by: Gloves

A lot of (almost all) arcade shmups at least LOOK impossible on higher settings, but even the screen-filling bullet hells have basically all been mastered to the point that people know what pixel to sit on at any given point. That said it's clear that the case is still the same - the intent was to make it impossible to win at certain points.

Difference being with bullet hells they don't tend to literally fill the screen (or do automatic undodgeable damage), just toss a fuck-ton at you.

Donpachi comes to mind... ]]>
It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-04T16:27:12 -05.00 cartman 27 Originally posted by: Gaia Gensouki

I think I've read about a shmup that was deliberately made so hard, that no one would manage to go further than a certain level. Why? Because the development studio didn't have time to finish the game and didn't want players to notice.

But I'd have to look up which game it was. But yeah, after that Street Fighter II reveal and whatnot it does not surprise that some games are made unbeatable by design. Guru Larry/Larry Bundy did a video on some of those:

https://www.youtube.com/watch?v=0mn-4y8YrU4

Those are all 100% intentional.

(The most famous example of an unintentionally unbeatable game is probably Impossible Mission II for Atari 7800.) ]]>
It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-04T16:23:20 -05.00 cartman 27 Originally posted by: gunpei
 
Originally posted by: bronzeshield

The only thing is that TAS runs tend to focus on speed above all, and will sometimes die or continue on purpose to save time (i.e. to respawn at a more favorable location). But that's probably not an issue with these sorts of games.

Doesn’t it depend on what the player wants to do? The scene is focused on speedruns, but you can use the tool only to progress farther just as easily.  Oh, absolutely -- it's just that most people in that community wouldn't be interested in putting together a run that won't get published (because it's not as fast as possible).

But there are a few people who have done that kind of thing, like someone who put together a run of a Genesis game that seemed unbeatable on the hardest difficulty (The Punisher) to prove that it was possible. There's a 3DO game I'd really like to see TASed for similar reasons, but who knows if that will ever happen... ]]>
It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-04T14:58:53 -05.00 cartman 27 It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-04T06:06:22 -05.00 cartman 27
But I'd have to look up which game it was. But yeah, after that Street Fighter II reveal and whatnot it does not surprise that some games are made unbeatable by design. ]]>
It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-04T01:15:31 -05.00 cartman 27 Originally posted by: bronzeshield

The only thing is that TAS runs tend to focus on speed above all, and will sometimes die or continue on purpose to save time (i.e. to respawn at a more favorable location). But that's probably not an issue with these sorts of games.
Doesn’t it depend on what the player wants to do? The scene is focused on speedruns, but you can use the tool only to progress farther just as easily.  ]]>
It's established now: many Arcade games can't be 1 coined on hardest difficulty settings http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=188874 2019-10-03T22:32:36 -05.00 cartman 27
I agree, BTW, that some games out there are probably impossible to 1CC on their hardest difficulty, by design. There are certainly games that are impossible to 1LC on hardest, because of forced damage with no opportunity to heal. ]]>