NintendoAge http://nintendoage.com/forum/ -Sqooner [Homebrew] Super Papi Commando http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=187043 2019-05-06T16:19:04 -05.00 Studio Vetea 4 Update 1 : Exemple of an ennemy sprite with reworked -> 

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[Homebrew] Super Papi Commando http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=187043 2019-05-06T15:51:04 -05.00 Studio Vetea 4 [Homebrew] Super Papi Commando http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=187043 2019-05-06T15:50:26 -05.00 Studio Vetea 4   ]]> [Homebrew] Super Papi Commando http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=187043 2019-05-06T15:44:12 -05.00 Studio Vetea 4
We make this topic to warn you that we are working on a new SNES game : "Super Papi Commando

if you don't know us we have released several games since 2014 on the Sega Megadrive / Genesis ( Papi Commando edited by WM , Bomb On Basic City edited by Second-Dimension and Bomb On Basic City : Special Edition edited by Côté-Gamers ) .

So , the presentation is done , let's talk about the game which could interest you : "Super Papi Commando" will be a run'n'gun with fast paced action with blood & a little point of humour , we want to use all the specifical technics of the SNES , we mean Mode 7 / Zoom / More colors compare to the Megadrive / Effects / Transparency / Bigger maps  and etc ...

This game will not be a simple portage of our previous games ! A thing that is very important for us is to enjoy games with friends , so obviously there will be a 2 players mode

If you want to see a prototype video you can follow this twitter link but keep in mind that it's a very early prototype , GFX / Sprites will be redone in a "Chaos Engine Style " :

https://twitter.com/StudioVetea/status/1121146368041598977




Hope you will like it , we can't wait to talk with all of you on this topic ! If you have questions -> Ask ! 

If you want to see more informations about our projects you can follow us on twitter : https://twitter.com/StudioVetea

Cheers !  

Update 1 : Exemple of an ennemy sprite with reworked -> 

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